Procedural content creation and technologies for 3D graphics applications and games.
Description:
The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to …
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Access:
Restricted to UNT Community Members. Login required if off-campus.
Date:
May 2005
Creator:
Roden, Timothy E.
Partner:
UNT Libraries