Evaluating player task engagement and arousal using electroencephalography

PDF Version Also Available for Download.

Description

This paper from the 6th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conference, AHFE 2015 conference proceedings coordinate task engagement data with arousal-valence data for application to expressive transformations to video game play in real time by tuning different performance parameters in an Engagement-Arousal rule system.

Physical Description

8 p.

Creation Information

McMahan, Timothy; Parberry, Ian & Parsons, Thomas D. October 23, 2015.

Context

This article is part of the collection entitled: UNT Scholarly Works and was provided by the UNT College of Arts and Sciences to the UNT Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 153 times. More information about this article can be viewed below.

Who

People and organizations associated with either the creation of this article or its content.

Authors

Publisher

Provided By

UNT College of Arts and Sciences

The UNT College of Arts and Sciences educates students in traditional liberal arts, performing arts, sciences, professional, and technical academic programs. In addition to its departments, the college includes academic centers, institutes, programs, and offices providing diverse courses of study.

Contact Us

What

Descriptive information to help identify this article. Follow the links below to find similar items on the Digital Library.

Degree Information

Description

This paper from the 6th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conference, AHFE 2015 conference proceedings coordinate task engagement data with arousal-valence data for application to expressive transformations to video game play in real time by tuning different performance parameters in an Engagement-Arousal rule system.

Physical Description

8 p.

Source

  • Procedia Manufacturing, 2015. Amsterdam, The Netherlands: Elsevier.

Language

Item Type

Identifier

Unique identifying numbers for this article in the Digital Library or other systems.

Publication Information

  • Publication Title: Procedia Manufacturing
  • Volume: 3
  • Pages: 8
  • Page Start: 2303
  • Page End: 2310

Collections

This article is part of the following collection of related materials.

UNT Scholarly Works

Materials from the UNT community's research, creative, and scholarly activities and UNT's Open Access Repository. Access to some items in this collection may be restricted.

What responsibilities do I have when using this article?

When

Dates and time periods associated with this article.

Creation Date

  • October 23, 2015

Added to The UNT Digital Library

  • Dec. 21, 2016, 11:10 p.m.

Description Last Updated

  • Nov. 3, 2023, 12:51 p.m.

Usage Statistics

When was this article last used?

Yesterday: 0
Past 30 days: 3
Total Uses: 153

Interact With This Article

Here are some suggestions for what to do next.

Start Reading

PDF Version Also Available for Download.

International Image Interoperability Framework

IIF Logo

We support the IIIF Presentation API

McMahan, Timothy; Parberry, Ian & Parsons, Thomas D. Evaluating player task engagement and arousal using electroencephalography, article, October 23, 2015; Amsterdam, The Netherlands. (https://digital.library.unt.edu/ark:/67531/metadc944380/: accessed July 18, 2024), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; crediting UNT College of Arts and Sciences.

Back to Top of Screen