Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games Page: III
This thesis is part of the collection entitled: UNT Theses and Dissertations and was provided to UNT Digital Library by the UNT Libraries.
Extracted Text
The following text was automatically extracted from the image on this page using optical character recognition software:
TABLE OF CONTENTS
Page
LIST OF ILLUSTRATIONS...........................................................................................................v
Chapter
1. IN TRODUCTION ...............................................................................................................1
2. REVIEW ED LITERATURE .............................................................................................11
The Narrative Representation of the Fem ale Hero Role....................................................11
Female Character Representation: Film, Television, and Video Games ...........................18
Female Hero Body Type in Film, Television, and Video Games......................................19
Female Hero Attire in Film, Television, and Video Games ..............................................27
Female Hero Weapons, Powers, and Abilities in Film, Television, and Video
Games ................................................................................................................................35
Narrative Experience and Mechanics in Video Games .....................................................40
3. CASE STUDY 1: VENETICA .........................................................................................47
The Narrative Representation of the Female Hero Role....................................................48
Female Character Representation ......................................................................................52
Body Type..........................................................................................................................53
Attire ..................................................................................................................................54
Weapons, Powers, and Abilities ........................................................................................61
Narrative Experience and Mechanics ................................................................................64
Conclusions........................................................................................................................69
4. CA SE STU DY 2: W ET .....................................................................................................71
The Narrative Representation of the Female Hero Role....................................................7211
Upcoming Pages
Here’s what’s next.
Search Inside
This thesis can be searched. Note: Results may vary based on the legibility of text within the document.
Matching Search Results
View 12 pages within this thesis that match your search.Tools / Downloads
Get a copy of this page or view the extracted text.
Citing and Sharing
Basic information for referencing this web page. We also provide extended guidance on usage rights, references, copying or embedding.
Reference the current page of this Thesis.
Cisneros, Linet L. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games, thesis, May 2014; Denton, Texas. (https://digital.library.unt.edu/ark:/67531/metadc500096/m1/4/?q=virtual+music+rare+book: accessed June 9, 2024), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; .