Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study

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This article presents an educational game which models learner's personality, specifically introvert/extrovert dimension, to serve as a personalized game learning environment. The findings of this study can be used by educators and game designers to adopt and develop personalized game learning environments based on learner's personality.

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10 p.

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Kinshuk; Tlili, Ahmed; Denden, Mouna; Essalmi, Fathi; Jemni, Mohamed; Chen, Nian-Shing et al. August 19, 2019.

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This article presents an educational game which models learner's personality, specifically introvert/extrovert dimension, to serve as a personalized game learning environment. The findings of this study can be used by educators and game designers to adopt and develop personalized game learning environments based on learner's personality.

Physical Description

10 p.

Notes

Abstract: While researchers have highlighted the importance of considering learner's personality as a personalization parameter in computer based learning, very few studies have really addressed this parameter in educational games. Therefore, this paper presents an educational game which models learner's personality, specifically introvert/extrovert dimension, to serve as a personalized game learning environment. Fifty one learners were randomly assigned to a control and an experimental group which learned with a non-personalized and a personalized version of the game respectively. The experimental results show that the personalized educational game did not have a significant impact on learners' motivation, while it did significantly decrease learners' cognitive load. Besides, the learners who learned with the personalized version of the game revealed a significant higher degree of perceived usefulness and intention to use the game than those who learned with the non-personalized version of the game. The findings of this study can be used by educators and game designers to adopt and develop personalized game learning environments based on learner's personality.

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  • IEEE Access, 7, Institute of Electrical and Electronics Engineers, August 19, 2019, pp. 1-10

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  • Publication Title: IEEE Access
  • Volume: 7
  • Page Start: 119566
  • Page End: 119575
  • Peer Reviewed: Yes

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  • August 19, 2019

Added to The UNT Digital Library

  • June 15, 2022, 3:17 p.m.

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  • Dec. 4, 2023, 11:03 a.m.

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Kinshuk; Tlili, Ahmed; Denden, Mouna; Essalmi, Fathi; Jemni, Mohamed; Chen, Nian-Shing et al. Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study, article, August 19, 2019; (https://digital.library.unt.edu/ark:/67531/metadc1944142/: accessed May 2, 2024), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; crediting UNT College of Information.

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