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The NTSU School of Music Practice Room Scheduling System
This is a report concerning the project I completed for my 590 (special problem) credit. The subject of this project was a system for interactive practice room scheduling by music students at NTSU. This system was created in the fall semester of 1982 as a class project for software Development (CSCI 553) with Dr. Irby. The system was not completely finished, and I received permission from Dr. Irby to finish it and help implement its use at the Music department. I was able to observe three usages of the system: Spring, Summer I, and Summer II semesters of 1983. This report details the problems encountered during each of these usages, and changes made to the system due to them. Results of a first-use survey, under documentation, and complete final code listings were also included.
The Object-Oriented Database Editor
Because of an interest in object-oriented database systems, designers have created systems to store and manipulate specific sets of abstract data types that belong to the real world environment they represent. Unfortunately, the advantage of these systems is also a disadvantage since no single object-oriented database system can be used for all applications. This paper describes an object-oriented database management system called the Object-oriented Database Editor (ODE) which overcomes this disadvantage by allowing designers to create and execute an object-oriented database that represents any type of environment and then to store it and simulate that environment. As conditions within the environment change, the designer can use ODE to alter that environment without loss of data. ODE provides a flexible environment for the user; it is efficient; and it can run on a personal computer.
Object Recognition Using Scale-Invariant Chordiogram
This thesis describes an approach for object recognition using the chordiogram shape-based descriptor. Global shape representations are highly susceptible to clutter generated due to the background or other irrelevant objects in real-world images. To overcome the problem, we aim to extract precise object shape using superpixel segmentation, perceptual grouping, and connected components. The employed shape descriptor chordiogram is based on geometric relationships of chords generated from the pairs of boundary points of an object. The chordiogram descriptor applies holistic properties of the shape and also proven suitable for object detection and digit recognition mechanisms. Additionally, it is translation invariant and robust to shape deformations. In spite of such excellent properties, chordiogram is not scale-invariant. To this end, we propose scale invariant chordiogram descriptors and intend to achieve a similar performance before and after applying scale invariance. Our experiments show that we achieve similar performance with and without scale invariance for silhouettes and real world object images. We also show experiments at different scales to confirm that we obtain scale invariance for chordiogram.
Optimal Access Point Selection and Channel Assignment in IEEE 802.11 Networks
Designing 802.11 wireless networks includes two major components: selection of access points (APs) in the demand areas and assignment of radio frequencies to each AP. Coverage and capacity are some key issues when placing APs in a demand area. APs need to cover all users. A user is considered covered if the power received from its corresponding AP is greater than a given threshold. Moreover, from a capacity standpoint, APs need to provide certain minimum bandwidth to users located in the coverage area. A major challenge in designing wireless networks is the frequency assignment problem. The 802.11 wireless LANs operate in the unlicensed ISM frequency, and all APs share the same frequency. As a result, as 802.11 APs become widely deployed, they start to interfere with each other and degrade network throughput. In consequence, efficient assignment of channels becomes necessary to avoid and minimize interference. In this work, an optimal AP selection was developed by balancing traffic load. An optimization problem was formulated that minimizes heavy congestion. As a result, APs in wireless LANs will have well distributed traffic loads, which maximize the throughput of the network. The channel assignment algorithm was designed by minimizing channel interference between APs. The optimization algorithm assigns channels in such a way that minimizes co-channel and adjacent channel interference resulting in higher throughput.
Optimizing Non-pharmaceutical Interventions Using Multi-coaffiliation Networks
Computational modeling is of fundamental significance in mapping possible disease spread, and designing strategies for its mitigation. Conventional contact networks implement the simulation of interactions as random occurrences, presenting public health bodies with a difficult trade off between a realistic model granularity and robust design of intervention strategies. Recently, researchers have been investigating the use of agent-based models (ABMs) to embrace the complexity of real world interactions. At the same time, theoretical approaches provide epidemiologists with general optimization models in which demographics are intrinsically simplified. The emerging study of affiliation networks and co-affiliation networks provide an alternative to such trade off. Co-affiliation networks maintain the realism innate to ABMs while reducing the complexity of contact networks into distinctively smaller k-partite graphs, were each partition represent a dimension of the social model. This dissertation studies the optimization of intervention strategies for infectious diseases, mainly distributed in school systems. First, concepts of synthetic populations and affiliation networks are extended to propose a modified algorithm for the synthetic reconstruction of populations. Second, the definition of multi-coaffiliation networks is presented as the main social model in which risk is quantified and evaluated, thereby obtaining vulnerability indications for each school in the system. Finally, maximization of the mitigation coverage and minimization of the overall cost of intervention strategies are proposed and compared, based on centrality measures.
Parallel Analysis of Aspect-Based Sentiment Summarization from Online Big-Data
Consumer's opinions and sentiments on products can reflect the performance of products in general or in various aspects. Analyzing these data is becoming feasible, considering the availability of immense data and the power of natural language processing. However, retailers have not taken full advantage of online comments. This work is dedicated to a solution for automatically analyzing and summarizing these valuable data at both product and category levels. In this research, a system was developed to retrieve and analyze extensive data from public online resources. A parallel framework was created to make this system extensible and efficient. In this framework, a star topological network was adopted in which each computing unit was assigned to retrieve a fraction of data and to assess sentiment. Finally, the preprocessed data were collected and summarized by the central machine which generates the final result that can be rendered through a web interface. The system was designed to have sound performance, robustness, manageability, extensibility, and accuracy.
A Parallel Programming Language
The problem of programming a parallel processor is discussed. Previous methods of programming a parallel processor, analyzing a program for parallel paths, and special language features are discussed. Graph theory is used to define the three basic programming constructs: choice, sequence, repetition. The concept of mechanized programming is expanded to allow for total separation of control and computational sections of a program. A definition of a language is presented which provides for this separation. A method for developing the program graph is discussed. The control graph and data graph are developed separately. The two graphs illustrate control and data predecessor relationships used in determining parallel elements of a program.
Peptide-based hidden Markov model for peptide fingerprint mapping.
Peptide mass fingerprinting (PMF) was the first automated method for protein identification in proteomics, and it remains in common usage today because of its simplicity and the low equipment costs for generating fingerprints. However, one of the problems with PMF is its limited specificity and sensitivity in protein identification. Here I present a method that shows potential to significantly enhance the accuracy of peptide mass fingerprinting, using a machine learning approach based on a hidden Markov model (HMM). This method is applied to improve differentiation of real protein matches from those that occur by chance. The system was trained using 300 examples of combined real and false-positive protein identification results, and 10-fold cross-validation applied to assess model discrimination. The model can achieve 93% accuracy in distinguishing correct and real protein identification results versus false-positive matches. The receiver operating characteristic (ROC) curve area for the best model was 0.833.
Performance Analysis of Wireless Networks with QoS Adaptations
The explosive demand for multimedia and fast transmission of continuous media on wireless networks means the simultaneous existence of traffic requiring different qualities of service (QoS). In this thesis, several efficient algorithms have been developed which offer several QoS to the end-user. We first look at a request TDMA/CDMA protocol for supporting wireless multimedia traffic, where CDMA is laid over TDMA. Then we look at a hybrid push-pull algorithm for wireless networks, and present a generalized performance analysis of the proposed protocol. Some of the QoS factors considered include customer retrial rates due to user impatience and system timeouts and different levels of priority and weights for mobile hosts. We have also looked at how customer impatience and system timeouts affect the QoS provided by several queuing and scheduling schemes such as FIFO, priority, weighted fair queuing, and the application of the stretch-optimal algorithm to scheduling.
Performance comparison of data distribution management strategies in large-scale distributed simulation.
Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large-scale distributed simulations. The key to efficient DDM is to limit and control the volume of data exchanged during the simulation, to relay data to only those hosts requiring the data. This thesis focuses upon different DDM implementations and strategies. This thesis includes analysis of three DDM methods including the fixed grid-based, dynamic grid-based, and region-based methods. Also included is the use of multi-resolution modeling with various DDM strategies and analysis of the performance effects of aggregation/disaggregation with these strategies. Running numerous federation executions, I simulate four different scenarios on a cluster of workstations with a mini-RTI Kit framework and propose a set of benchmarks for a comparison of the DDM schemes. The goals of this work are to determine the most efficient model for applying each DDM scheme, discover the limitations of the scalability of the various DDM methods, evaluate the effects of aggregation/disaggregation on performance and resource usage, and present accepted benchmarks for use in future research.
Performance Engineering of Software Web Services and Distributed Software Systems
The promise of service oriented computing, and the availability of Web services promote the delivery and creation of new services based on existing services, in order to meet new demands and new markets. As Web and internet based services move into Clouds, inter-dependency of services and their complexity will increase substantially. There are standards and frameworks for specifying and composing Web Services based on functional properties. However, mechanisms to individually address non-functional properties of services and their compositions have not been well established. Furthermore, the Cloud ontology depicts service layers from a high-level, such as Application and Software, to a low-level, such as Infrastructure and Platform. Each component that resides in one layer can be useful to another layer as a service. It hints at the amount of complexity resulting from not only horizontal but also vertical integrations in building and deploying a composite service. To meet the requirements and facilitate using Web services, we first propose a WSDL extension to permit specification of non-functional or Quality of Service (QoS) properties. On top of the foundation, the QoS-aware framework is established to adapt publicly available tools for Web services, augmented by ontology management tools, along with tools for performance modeling to exemplify how the non-functional properties such as response time, throughput, or utilization of services can be addressed in the service acquisition and composition process. To facilitate Web service composition standards, in this work we extended the framework with additional qualitative information to the service descriptions using Business Process Execution Language (BPEL). Engineers can use BPEL to explore design options, and have the QoS properties analyzed for the composite service. The main issue in our research is performance evaluation in software system and engineering. We researched the Web service computation as the first half of this dissertation, and performance antipattern …
Performance Evaluation of Data Integrity Mechanisms for Mobile Agents
With the growing popularity of e-commerce applications that use software agents, the protection of mobile agent data has become imperative. To that end, the performance of four methods that protect the data integrity of mobile agents is evaluated. The methods investigated include existing approaches known as the Partial Result Authentication Codes, Hash Chaining, and Set Authentication Code methods, and a technique of our own design, called the Modified Set Authentication Code method, which addresses the limitations of the Set Authentication Code method. The experiments were run using the DADS agent system (developed at the Network Research Laboratory at UNT), for which a Data Integrity Module was designed. The experimental results show that our Modified Set Authentication Code technique performed comparably to the Set Authentication Code method.
Performance Evaluation of MPLS on Quality of Service in Voice Over IP (VoIP) Networks
The transmission of voice data over Internet Protocol (IP) networks is rapidly gaining acceptance in the field of networking. The major voice transmissions in the IP networks are involved in Internet telephony, which is also known as IP telephony or Voice Over IP (VoIP). VoIP is undergoing many enhancements to provide the end users with same quality as in the public switched telephone networks (PSTN). These enhancements are mostly required in quality of service (QoS) for the transmission of voice data over the IP networks. As with recent developments in the networking field, various protocols came into market to provide the QoS in IP networks - of them, multi protocol label switching (MPLS) is the most reliable and upcoming protocol for working on QoS. The problem of the thesis is to develop an IP-based virtual network, with end hosts and routers, implement MPLS on the network, and analyze its QoS for voice data transmission.
Performance Study of Concurrent Search Trees and Hash Algorithms on Multiprocessors Systems
This study examines the performance of concurrent algorithms for B-trees and linear hashing. B-trees are widely used as an access method for large, single key, database files, stored in lexicographic order on secondary storage devices. Linear hashing is a fast and reliable hash algorithm, suitable for accessing records stored unordered in buckets. This dissertation presents performance results on implementations of concurrent Bunk-tree and linear hashing algorithms, using lock-based, partitioned and distributed methods on the Sequent Symmetry shared memory multiprocessor system and on a network of distributed processors created with PVM (Parallel Virtual Machine) software. Initial experiments, which started with empty data structures, show good results for the partitioned implementations and lock-based linear hashing, but poor ones for lock-based Blink-trees. A subsequent test, which started with loaded data structures, shows similar results, but with much improved performances for locked Blink- trees. The data also highlighted the high cost of split operations, which reached up to 70% of the total insert time.
PILOT for the Apple II Microcomputer
PILOT (Programmed Inquiry, Learning or Teaching) is a simple, conversational language developed in 1969 by John A. Starkweather at the University of California Medical Center in San Francisco. Originally designed for computer assisted instructional needs, PILOT also has been effectively used as an introductory computer language. The PILOT system developed for the Apple II microcomputer consists of two programs, PILOT EDITOR and PILOT DRIVER, which are written in Applesoft and which use the Apple II disk operating system. The PILOT system was designed to facilitate easy authoring and execution of programs written in an extended version of the PILOT language. Due to the memory requirements of the programs and the Apple II disk operating system, the PILOT system described here should be executed on a machine with at least 32k bytes of random access memory.
Planning techniques for agent based 3D animations.
The design of autonomous agents capable of performing a given goal in a 3D domain continues to be a challenge for computer animated story generation systems. We present a novel prototype which consists of a 3D engine and a planner for a simple virtual world. We incorporate the 2D planner into the 3D engine to provide 3D animations. Based on the plan, the 3D world is created and the objects are positioned. Then the plan is linearized into simpler actions for object animation and rendered via the 3D engine. We use JINNI3D as the engine and WARPLAN-C as the planner for the above-mentioned prototype. The user can interact with the system using a simple natural language interface. The interface consists of a shallow parser, which is capable of identifying a set of predefined basic commands. The command given by the user is considered as the goal for the planner. The resulting plan is created and rendered in 3D. The overall system is comparable to a character based interactive story generation system except that it is limited to the predefined 3D environment.
A Platform for Aligning Academic Assessments to Industry and Federal Job Postings
The proposed tool will provide users with a platform to access a side-by-side comparison of classroom assessment and job posting requirements. Using techniques and methodologies from NLP, machine learning, data analysis, and data mining: the employed algorithm analyzes job postings and classroom assessments, extracts and classifies skill units within, then compares sets of skills from different input volumes. This effectively provides a predicted alignment between academic and career sources, both federal and industrial. The compilation of tool results indicates an overall accuracy score of 82%, and an alignment score of only 75.5% between the input assessments and overall job postings. These results describe that the 50 UNT assessments and 5,000 industry and federal job postings examined, demonstrate a compatibility (alignment) of 75.5%; and, that this measure was calculated using a tool operating at an 82% precision rate.
Power-benefit analysis of erasure encoding with redundant routing in sensor networks.
One of the problems sensor networks face is adversaries corrupting nodes along the path to the base station. One way to reduce the effect of these attacks is multipath routing. This introduces some intrusion-tolerance in the network by way of redundancy but at the cost of a higher power consumption by the sensor nodes. Erasure coding can be applied to this scenario in which the base station can receive a subset of the total data sent and reconstruct the entire message packet at its end. This thesis uses two commonly used encodings and compares their performance with respect to power consumed for unencoded data in multipath routing. It is found that using encoding with multipath routing reduces the power consumption and at the same time enables the user to send reasonably large data sizes. The experiments in this thesis were performed on the Tiny OS platform with the simulations done in TOSSIM and the power measurements were taken in PowerTOSSIM. They were performed on the simple radio model and the lossy radio model provided by Tiny OS. The lossy radio model was simulated with distances of 10 feet, 15 feet and 20 feet between nodes. It was found that by using erasure encoding, double or triple the data size can be sent at the same power consumption rate as unencoded data. All the experiments were performed with the radio set at a normal transmit power, and later a high transmit power.
Practical Cursive Script Recognition
This research focused on the off-line cursive script recognition application. The problem is very large and difficult and there is much room for improvement in every aspect of the problem. Many different aspects of this problem were explored in pursuit of solutions to create a more practical and usable off-line cursive script recognizer than is currently available.
Practical Parallel Processing
The physical limitations of uniprocessors and the real-time requirements of numerous practical applications have made parallel processing an essential technology in military, industry and scientific research. In this dissertation, we investigate parallelizations of three practical applications using three parallel machine models. The algorithms are: Finitely inductive (FI) sequence processing is a pattern recognition technique used in many fields. We first propose four parallel FI algorithms on the EREW PRAM. The time complexity of the parallel factoring and following by bucket packing is O(sk^2 n/p), and they are optimal under some conditions. The parallel factoring and following by hashing requires O(sk^2 n/p) time when uniform hash functions are used and log(p) ≤ k n/p and pm ≈ n. Their speedup is proportional to the number processors used. For these results, s is the number of levels, k is the size of the antecedents and n is the length of the input sequence and p is the number of processors. We also describe algorithms for raster/vector conversion based on the scan model to handle block-like connected components of arbitrary geometrical shapes with multi-level nested dough nuts for the IES (image exploitation system). Both the parallel raster-to-vector algorithm and parallel vector-to-raster algorithm require O(log(n2)) or O(log2(n2)) time (depending on the sorting algorithms used) for images of size n2 using p = n2 processors. Not only is the DWT (discrete wavelet transforms) useful in data compression, but also has it potentials in signal processing, image processing, and graphics. Therefore, it is of great importance to investigate efficient parallelizations of the wavelet transforms. The time complexity of the parallel forward DWT on the parallel virtual machine with linear processor organization is O(((so+s1)mn)/p), where s0 and s1 are the lengths of the filters and p is the number of processors used. The time complexity of the …
Privacy Management for Online Social Networks
One in seven people in the world use online social networking for a variety of purposes -- to keep in touch with friends and family, to share special occasions, to broadcast announcements, and more. The majority of society has been bought into this new era of communication technology, which allows everyone on the internet to share information with friends. Since social networking has rapidly become a main form of communication, holes in privacy have become apparent. It has come to the point that the whole concept of sharing information requires restructuring. No longer are online social networks simply technology available for a niche market; they are in use by all of society. Thus it is important to not forget that a sense of privacy is inherent as an evolutionary by-product of social intelligence. In any context of society, privacy needs to be a part of the system in order to help users protect themselves from others. This dissertation attempts to address the lack of privacy management in online social networks by designing models which understand the social science behind how we form social groups and share information with each other. Social relationship strength was modeled using activity patterns, vocabulary usage, and behavioral patterns. In addition, automatic configuration for default privacy settings was proposed to help prevent new users from leaking personal information. This dissertation aims to mobilize a new era of social networking that understands social aspects of human network, and uses that knowledge to honor users' privacy.
Privacy Preserving EEG-based Authentication Using Perceptual Hashing
The use of electroencephalogram (EEG), an electrophysiological monitoring method for recording the brain activity, for authentication has attracted the interest of researchers for over a decade. In addition to exhibiting qualities of biometric-based authentication, they are revocable, impossible to mimic, and resistant to coercion attacks. However, EEG signals carry a wealth of information about an individual and can reveal private information about the user. This brings significant privacy issues to EEG-based authentication systems as they have access to raw EEG signals. This thesis proposes a privacy-preserving EEG-based authentication system that preserves the privacy of the user by not revealing the raw EEG signals while allowing the system to authenticate the user accurately. In that, perceptual hashing is utilized and instead of raw EEG signals, their perceptually hashed values are used in the authentication process. In addition to describing the authentication process, algorithms to compute the perceptual hash are developed based on two feature extraction techniques. Experimental results show that an authentication system using perceptual hashing can achieve performance comparable to a system that has access to raw EEG signals if enough EEG channels are used in the process. This thesis also presents a security analysis to show that perceptual hashing can prevent information leakage.
Procedural content creation and technologies for 3D graphics applications and games.
The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other data-intensive descriptions of virtual environments. Traditionally, content has been handcrafted by humans. A serious problem facing the interactive graphics software development community is how to increase the rate at which content can be produced to keep up with the increasingly rapid pace at which software for interactive applications can now be developed. Research addressing this problem centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, these types of systems will not rely less on human intervention but rather more since they will depend heavily on direction from a human in order to synthesize the desired content. This research draws heavily from the entertainment software domain but the research is broadly relevant to 3D graphics applications in general.
A Programming Language For Concurrent Processing
This thesis is a proposed solution to the problem of including an effective interrupt mechanism in the set of concurrent- processing primitives of a block-structured programming language or system. The proposed solution is presented in the form of a programming language definition and model. The language is called TRIPLE.
Qos Aware Service Oriented Architecture
Service-oriented architecture enables web services to operate in a loosely-coupled setting and provides an environment for dynamic discovery and use of services over a network using standards such as WSDL, SOAP, and UDDI. Web service has both functional and non-functional characteristics. This thesis work proposes to add QoS descriptions (non-functional properties) to WSDL and compose various services to form a business process. This composition of web services also considers QoS properties along with functional properties and the composed services can again be published as a new Web Service and can be part of any other composition using Composed WSDL.
A Quality of Service Aware Protocol for Power Conservation in Wireless Ad Hoc and Mobile Networks
Power consumption is an important issue for mobile computers since they rely on the short life of batteries. Conservation techniques are commonly used in hardware design of such systems but network interface is a significant consumer of power, which needs considerable research to be devoted towards designing a low-power design network protocol stack. Due to the dynamic nature of wireless networks, adaptations are necessary to achieve energy efficiency and a reasonable quality of service. This paper presents the application of energy-efficient techniques to each layer in the network protocol stack and a feedback is provided depending on the performance of this new design. And also a comparison of two existing MAC protocols is done showing a better suitability of E2MAC for higher power conservation. Multimedia applications can achieve an optimal performance if they are aware of the characteristics of the wireless link. Relying on the underlying operating system software and communication protocols to hide the anomalies of wireless channel needs efficient energy consumption methodology and fair quality of service like E2MAC. This report also focuses on some of the various concerns of energy efficiency in wireless communication and also looks into the definition of seven layers as defined by International Standards Organization.
Quality-of-Service Provisioning and Resource Reservation Mechanisms for Mobile Wireless Networks
In this thesis, a framework for Quality of Service provisioning in next generation wireless access networks is proposed. The framework aims at providing a differentiated service treatment to real-time (delay-sensitive) and non-real-time (delay-tolerant) multimedia traffic flows at the link layer. Novel techniques such as bandwidth compaction, channel reservation, and channel degradation are proposed. Using these techniques, we develop a call admission control algorithm and a call control block as part of the QoS framework. The performance of the framework is captured through analytical modeling and simulation experiments. By analytical modeling, the average carried traffic and the worst case buffer requirements for real-time and non-real-time calls are estimated. Simulation results show a 21% improvement in call admission probability of real-time calls, and a 17% improvement for non-real-time calls, when bandwidth compaction is employed. The channel reservation technique shows a 12% improvement in call admission probability in comparison with another proposed scheme in the literature.
Quantifying Design Principles in Reusable Software Components
Software reuse can occur in various places during the software development cycle. Reuse of existing source code is the most commonly practiced form of software reuse. One of the key requirements for software reuse is readability, thus the interest in the use of data abstraction, inheritance, modularity, and aspects of the visible portion of module specifications. This research analyzed the contents of software reuse libraries to answer the basic question of what makes a good reusable software component. The approach taken was to measure and analyze various software metrics as mapped to design characteristics. A related research question investigated the change in the design principles over time. This was measured by comparing sets of Ada reuse libraries categorized into two time periods. It was discovered that recently developed Ada reuse components scored better on readability than earlier developed components. A benefit of this research has been the development of a set of "design for reuse" guidelines. These guidelines address coding practices as well as design principles for an Ada implementation. C++ software reuse libraries were also analyzed to determine if design principles can be applied in a language independent fashion. This research used cyclomatic complexity metrics, software science metrics, and traditional static code metrics to measure design features. This research provides at least three original contributions. First it collects empirical data about existing reuse libraries. Second, it develops a readability measure for software libraries which can aid in comparing libraries. And third, this research developed a set of coding and design guidelines for developers of reusable software. Future research can investigate how design principles for C++ change over time. Another topic for research is the investigation of systems employing reused components to determine which libraries are more successfully used than others.
Radium: Secure Policy Engine in Hypervisor
The basis of today’s security systems is the trust and confidence that the system will behave as expected and are in a known good trusted state. The trust is built from hardware and software elements that generates a chain of trust that originates from a trusted known entity. Leveraging hardware, software and a mandatory access control policy technology is needed to create a trusted measurement environment. Employing a control layer (hypervisor or microkernel) with the ability to enforce a fine grained access control policy with hyper call granularity across multiple guest virtual domains can ensure that any malicious environment to be contained. In my research, I propose the use of radium's Asynchronous Root of Trust Measurement (ARTM) capability incorporated with a secure mandatory access control policy engine that would mitigate the limitations of the current hardware TPM solutions. By employing ARTM we can leverage asynchronous use of boot, launch, and use with the hypervisor proving its state and the integrity of the secure policy. My solution is using Radium (Race free on demand integrity architecture) architecture that will allow a more detailed measurement of applications at run time with greater semantic knowledge of the measured environments. Radium incorporation of a secure access control policy engine will give it the ability to limit or empower a virtual domain system. It can also enable the creation of a service oriented model of guest virtual domains that have the ability to perform certain operations such as introspecting other virtual domain systems to determine the integrity or system state and report it to a remote entity.
Rapid Prototyping and Design of a Fast Random Number Generator
Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful for online encryption and security.
Real-time Rendering of Burning Objects in Video Games
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
Recognition of Face Images
The focus of this dissertation is a methodology that enables computer systems to classify different up-front images of human faces as belonging to one of the individuals to which the system has been exposed previously. The images can present variance in size, location of the face, orientation, facial expressions, and overall illumination. The approach to the problem taken in this dissertation can be classified as analytic as the shapes of individual features of human faces are examined separately, as opposed to holistic approaches to face recognition. The outline of the features is used to construct signature functions. These functions are then magnitude-, period-, and phase-normalized to form a translation-, size-, and rotation-invariant representation of the features. Vectors of a limited number of the Fourier decomposition coefficients of these functions are taken to form the feature vectors representing the features in the corresponding vector space. With this approach no computation is necessary to enforce the translational, size, and rotational invariance at the stage of recognition thus reducing the problem of recognition to the k-dimensional clustering problem. A recognizer is specified that can reliably classify the vectors of the feature space into object classes. The recognizer made use of the following principle: a trial vector is classified into a class with the greatest number of closest vectors (in the sense of the Euclidean distance) among all vectors representing the same feature in the database of known individuals. A system based on this methodology is implemented and tried on a set of 50 pictures of 10 individuals (5 pictures per individual). The recognition rate is comparable to that of most recent results in the area of face recognition. The methodology presented in this dissertation is also applicable to any problem of pattern recognition where patterns can be represented as a collection of black …
Red Door: Firewall Based Access Control in ROS
ROS is a set of computer operating system framework designed for robot software development, and Red Door, a lightweight software firewall that serves the ROS, is intended to strengthen its security. ROS has many flaws in security, such as clear text transmission of data, no authentication mechanism, etc. Red Door can achieve identity verification and access control policy with a small performance loss, all without modifying the ROS source code, to ensure the availability and authentication of ROS applications to the greatest extent.
Refactoring FrameNet for Efficient Relational Queries
The FrameNet database is being used in a variety of NLP research and applications such as word sense disambiguation, machine translation, information extraction and question answering. The database is currently available in XML format. The XML database though a wholesome way of distributing data in its entireness, is not practical for use unless converted to a more application friendly database. In light of this we have successfully converted the XML database to a relational MySQL™ database. This conversion reduced the amount of data storage amount to less than half. Most importantly the new database enables us to perform fast complex querying and facilitates use by applications and research. We show the steps taken to ensure relational integrity of the data during the refactoring process and a simple demo application demonstrating ease of use.
A Report on Control of Access to Stored Information in a Computer Utility
Time-sharing computer systems permit large numbers of users to operate on common sets of data and programs. Since certain parts of these computer resources may be sensitive or proprietary, there exists the risks that information belonging to one user, may, contrary to his intent, become available to other users, and there is the additional risk that outside agencies may infiltrate the system and obtain information. The question naturally arises of protecting one user's stored program and data against unauthorized access by others.
Resource Allocation in Mobile and Wireless Networks
The resources (memory, power and bandwidth) are limited in wireless and mobile networks. Previous research has shown that the quality of service (QoS) of the mobile client can be improved through efficient resources management. This thesis contains two areas of research that are strongly interrelated. In the first area of research, we extended the MoSync Algorithm, a network application layer media synchronization algorithm, to allow play-out of multimedia packets by the base station upon the mobile client in a First-In-First-Out (FIFO), Highest-Priority-First (PQ), Weighted Fair-Queuing (WFQ) and Round-Robin (RR) order. In the second area of research, we make modifications to the DSR and TORA routing algorithms to make them energy aware routing protocols. Our research shows that the QoS of the mobile client can be drastically improved through effective resource allocation.
Resource Efficient and Scalable Routing using Intelligent Mobile Agents
Many of the contemporary routing algorithms use simple mechanisms such as flooding or broadcasting to disseminate the routing information available to them. Such routing algorithms cause significant network resource overhead due to the large number of messages generated at each host/router throughout the route update process. Many of these messages are wasteful since they do not contribute to the route discovery process. Reducing the resource overhead may allow for several algorithms to be deployed in a wide range of networks (wireless and ad-hoc) which require a simple routing protocol due to limited availability of resources (memory and bandwidth). Motivated by the need to reduce the resource overhead associated with routing algorithms a new implementation of distance vector routing algorithm using an agent-based paradigm known as Agent-based Distance Vector Routing (ADVR) has been proposed. In ADVR, the ability of route discovery and message passing shifts from the nodes to individual agents that traverse the network, co-ordinate with each other and successively update the routing tables of the nodes they visit.
Rhythms of Interaction in Global Software Development Teams
Researchers have speculated that global software teams have activity patterns that are dictated by work-place schedules or a client's need. Similar patterns have been suggested for individuals enrolled in distant learning projects that require students to post feedback in response to questions or assignments. Researchers tend to accept the notion that students' temporal patterns adjust to academic or social calendars and are a result of choices made within these constraints. Although there is some evidence that culture do have an impact on communication activity behavior, there is not a clear how each of these factors may relate to work done in online groups. This particular study represents a new approach to studying student-group communication activities and also pursues an alternative approach by using activity data from students participating in a global software development project to generate a variety of complex measures that capture patterns about when students work. Students work habits are also often determined by where they live and what they are working on. Moreover, students tend to work on group projects in cycles, which correspond to a start, middle, and end time period. Knowledge obtained from this study should provide insight into current empirical research on global software development by defining the different time variables that can also be used to compare temporal patterns found in real-world teams. It should also inform studies about student team projects by helping instructors schedule group activities.
The Role of Intelligent Mobile Agents in Network Management and Routing
In this research, the application of intelligent mobile agents to the management of distributed network environments is investigated. Intelligent mobile agents are programs which can move about network systems in a deterministic manner in carrying their execution state. These agents can be considered an application of distributed artificial intelligence where the (usually small) agent code is moved to the data and executed locally. The mobile agent paradigm offers potential advantages over many conventional mechanisms which move (often large) data to the code, thereby wasting available network bandwidth. The performance of agents in network routing and knowledge acquisition has been investigated and simulated. A working mobile agent system has also been designed and implemented in JDK 1.2.
Rollback Reduction Techniques Through Load Balancing in Optimistic Parallel Discrete Event Simulation
Discrete event simulation is an important tool for modeling and analysis. Some of the simulation applications such as telecommunication network performance, VLSI logic circuits design, battlefield simulation, require enormous amount of computing resources. One way to satisfy this demand for computing power is to decompose the simulation system into several logical processes (Ip) and run them concurrently. In any parallel discrete event simulation (PDES) system, the events are ordered according to their time of occurrence. In order for the simulation to be correct, this ordering has to be preserved. There are three approaches to maintain this ordering. In a conservative system, no lp executes an event unless it is certain that all events with earlier time-stamps have been executed. Such systems are prone to deadlock. In an optimistic system on the other hand, simulation progresses disregarding this ordering and saves the system states regularly. Whenever a causality violation is detected, the system rolls back to a state saved earlier and restarts processing after correcting the error. There is another approach in which all the lps participate in the computation of a safe time-window and all events with time-stamps within this window are processed concurrently. In optimistic simulation systems, there is a global virtual time (GVT), which is the minimum of the time-stamps of all the events existing in the system. The system can not rollback to a state prior to GVT and hence all such states can be discarded. GVT is used for memory management, load balancing, termination detection and committing of events. However, GVT computation introduces additional overhead. In optimistic systems, large number of rollbacks can degrade the system performance considerably. We have studied the effect of load balancing in reducing the number of rollbacks in such systems. We have designed three load balancing algorithms and implemented two of …
Routing Optimization in Wireless Ad Hoc and Wireless Sensor Networks
Wireless ad hoc networks are expected to play an important role in civilian and military settings where wireless access to wired backbone is either ineffective or impossible. Wireless sensor networks are effective in remote data acquisition. Congestion control and power consumption in wireless ad hoc networks have received a lot of attention in recent research. Several algorithms have been proposed to reduce congestion and power consumption in wireless ad hoc and sensor networks. In this thesis, we focus upon two schemes, which deal with congestion control and power consumption issues. This thesis consists of two parts. In the first part, we describe a randomization scheme for congestion control in dynamic source routing protocol, which we refer to as RDSR. We also study a randomization scheme for GDSR protocol, a GPS optimized variant of DSR. We discuss RDSR and RGDSR implementations and present extensive simulation experiments to study their performance. Our results indicate that both RGDSR and RDSR protocols outperform their non-randomized counterparts by decreasing the number of route query packets. Furthermore, a probabilistic congestion control scheme based on local tuning of routing protocol parameters is shown to be feasible. In the second part we present a simulation based performance study of energy aware data centric routing protocol, EAD, proposed by X. Cheng and A. Boukerche. EAD reduces power consumption by requiring only a small percentage of the network to stay awake. Our experiments show that EAD outperforms the well-known LEACH scheme.
Secret Key Agreement without Public-Key Cryptography
Secure communication is the primary challenge in today's information network. In this project an efficient secret key agreement protocol is described and analyzed along with the other existing protocols. We focus primarily on Leighton and Micali's secret-key agreement without the use of public-key encryption techniques. The Leighton-Micali protocol is extremely efficient when implemented in software and has significant advantages over existing systems like Kerberos. In this method the secret keys are agreed upon using a trusted third party known as the trusted agent. The trusted agent generates the keys and writes them to a public directory before it goes offline. The communicating entities can retrieve the keys either from the online trusted agent or from the public directory service and agree upon a symmetric-key without any public-key procedures. The principal advantage of this method is that the user verifies the authenticity of the trusted agent before using the keys generated by it. The Leighton-Micali scheme is not vulnerable to the present day attacks like fabrication, modification or denial of service etc. The Leighton-Micali protocol can be employed in real-time systems like smart cards. In addition to the security properties and the simplicity of the protocol, our experiments show that in practice the time to generate keys is very low, and is faster than the Diffie-Hellman key exchange for the same problem.
A Security Model for Mobile Agents using X.509 Proxy Certificates
Mobile agent technology presents an attractive alternative to the client-server paradigm for several network and real-time applications. However, for most applications, the lack of a viable agent security model has limited the adoption of the agent paradigm. This thesis presents a security model for mobile agents based on a security infrastructure for Computational Grids, and specifically, on X.509 Proxy Certificates. Proxy Certificates serve as credentials for Grid applications, and their primary purpose is temporary delegation of authority. Exploiting the similarity between Grid applications and mobile agent applications, this thesis motivates the use of Proxy Certificates as credentials for mobile agents. A new extension for Proxy Certificates is proposed in order to make them suited to mobile agent applications, and mechanisms are presented for agent-to-host authentication, restriction of agent privileges, and secure delegation of authority during spawning of new agents. Finally, the implementation of the proposed security mechanisms as modules within a multi-lingual and modular agent infrastructure, the Distributed Agent Delivery System, is discussed.
Security problems in 802.11 wireless networks standard due to the inefficiency of wired equivalent privacy protocol.
Due to the rapid growth of wireless networking, the fallible security issues of the 802.11 standard have come under close scrutiny. Nowadays most of the organizations are eager to setup wireless local area networks to reduce the hassles of limited mobility provided by conventional wired network. There are serious security issues that need to be sorted out before everyone is willing to transmit valuable corporate information on a wireless network. This report documents the inherent flaws in wired equivalent privacy protocol used by the 802.11 standard and the ensuing security breaches that can occur to a wireless network due to these flaws. The solutions suggested in this report might not actually make the 802.11 standard secure, but will surely help in the lead up to a secure wireless network standard.
Self-Optimizing Dynamic Finite Functions
Finite functions (also called maps) are used to describe a number of key computations and storage mechanisms used in software and hardware interpreters. Their presence spread over various memory and speed hierarchies in hardware and through various optimization processes (algorithmic and compilation based) in software, suggests encapsulating dynamic size changes and representation optimizations in a unique abstraction to be used across traditional computation mechanisms. We developed a memory allocator for testing the finite functions. We have implemented some dynamic finite functions and performed certain experiments to see the performance speed of these finite functions. We have developed some simple but powerful application programming interfaces (API) for these finite functions.
SEM Predicting Success of Student Global Software Development Teams
The extensive use of global teams to develop software has prompted researchers to investigate various factors that can enhance a team’s performance. While a significant body of research exists on global software teams, previous research has not fully explored the interrelationships and collective impact of various factors on team performance. This study explored a model that added the characteristics of a team’s culture, ability, communication frequencies, response rates, and linguistic categories to a central framework of team performance. Data was collected from two student software development projects that occurred between teams located in the United States, Panama, and Turkey. The data was obtained through online surveys and recorded postings of team activities that occurred throughout the global software development projects. Partial least squares path modeling (PLS-PM) was chosen as the analytic technique to test the model and identify the most influential factors. Individual factors associated with response rates and linguistic characteristics proved to significantly affect a team’s activity related to grade on the project, group cohesion, and the number of messages received and sent. Moreover, an examination of possible latent homogeneous segments in the model supported the existence of differences among groups based on leadership style. Teams with assigned leaders tended to have stronger relationships between linguistic characteristics and team performance factors, while teams with emergent leaders had stronger. Relationships between response rates and team performance factors. The contributions in this dissertation are three fold. 1) Novel analysis techniques using PLS-PM and clustering, 2) Use of new, quantifiable variables in analyzing team activity, 3) Identification of plausible causal indicators for team performance and analysis of the same.
Semaphore Solutions for General Mutual Exclusion Problems
Automatic generation of starvation-free semaphore solutions to general mutual exclusion problems is discussed. A reduction approach is introduced for recognizing edge-solvable problems, together with an O(N^2) algorithm for graph reduction, where N is the number of nodes. An algorithm for the automatic generation of starvation-free edge-solvable solutions is presented. The solutions are proved to be very efficient. For general problems, there are two ways to generate efficient solutions. One associates a semaphore with every node, the other with every edge. They are both better than the standard monitor—like solutions. Besides strong semaphores, solutions using weak semaphores, weaker semaphores and generalized semaphores are also considered. Basic properties of semaphore solutions are also discussed. Tools describing the dynamic behavior of parallel systems, as well as performance criteria for evaluating semaphore solutions are elaborated.
Server load balancing.
Server load balancing technology has obtained much attention as much business proceeded towards e-commerce. The idea behind is to have set of clustered servers that share the load as against a single server to achieve better performance and throughput. In this problem in lieu of thesis, I propose and evaluate an implementation of a prototype scalable server. The prototype consists of a load-balanced cluster of hosts that collectively accept and service TCP connections. The host IP addresses are advertised using the Round Robin DNS technique, allowing any host to receive requests from any client. Once a client attempts to establish a TCP connection with one of the hosts, a decision is made as to whether or not the connection should be redirected to a different host namely, the host with the lowest number of established connections. This problem in lieu of thesis outlines the history of load balancing, various options available today and finally approach for implementing the prototype and the corresponding findings.
Simulating the Spread of Infectious Diseases in Heterogeneous Populations with Diverse Interactions Characteristics
The spread of infectious diseases has been a public concern throughout human history. Historic recorded data has reported the severity of infectious disease epidemics in different ages. Ancient Greek physician Hippocrates was the first to analyze the correlation between diseases and their environment. Nowadays, health authorities are in charge of planning strategies that guarantee the welfare of citizens. The simulation of contagion scenarios contributes to the understanding of the epidemic behavior of diseases. Computational models facilitate the study of epidemics by integrating disease and population data to the simulation. The use of detailed demographic and geographic characteristics allows researchers to construct complex models that better resemble reality and the integration of these attributes permits us to understand the rules of interaction. The interaction of individuals with similar characteristics forms synthetic structures that depict clusters of interaction. The synthetic environments facilitate the study of the spread of infectious diseases in diverse scenarios. The characteristics of the population and the disease concurrently affect the local and global epidemic progression. Every cluster’ epidemic behavior constitutes the global epidemic for a clustered population. By understanding the correlation between structured populations and the spread of a disease, current dissertation research makes possible to identify risk groups of specific characteristics and devise containment strategies that facilitate health authorities to improve mitigation strategies.
Smartphone-based Household Travel Survey - a Literature Review, an App, and a Pilot Survey
High precision data from household travel survey (HTS) is extremely important for the transportation research, traffic models and policy formulation. Traditional methods of data collection were imprecise because they relied on people’s memories of trip information, such as date and location, and the remainder data had to be obtained by certain supplemental tools. The traditional methods suffered from intensive labor, large time consumption, and unsatisfactory data precision. Recent research trends to employ smartphone apps to collect HTS data. In this study, there are two goals to be addressed. First, a smartphone app is developed to realize a smartphone-based method only for data collection. Second, the researcher evaluates whether this method can supply or replace the traditional tools of HTS. Based on this premise, the smartphone app, TravelSurvey, is specially developed and used for this study. TravelSurvey is currently compatible with iPhone 4 or higher and iPhone Operating System (iOS) 6 or higher, except iPhone 6 or iPhone 6 plus and iOS 8. To evaluate the feasibility, eight individuals are recruited to participate in a pilot HTS. Afterwards, seven of them are involved in a semi-structured interview. The interview is designed to collect interviewees’ feedback directly, so the interview mainly concerns the users’ experience of TravelSurvey. Generally, the feedback is positive. In this study, the pilot HTS data is successfully uploaded to the server by the participants, and the interviewees prefer this smartphone-based method. Therefore, as a new tool, the smartphone-based method feasibly supports a typical HTS for data collection.
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