Description: A new, flexible, and realistic representation of conventional minefields in entity-level resolution combat simulations is presented. The model includes important aspects of minefield effects on battlefield entities and of breaching devices on minefields. The model is designed at ``medium resolution,`` that is, it is general enough to depict a wide variety of tactical situations accurately; however, it only represents tactically significant aspects of mine warfare, discarding or aggregating details, thus minimizing computer memory and speed requirements. This paper describes the model in detail, its implementation in the Janus simulation code, and its use in a preliminary analysis effort related to the effect of delay on the tactical battlefield.
Date: June 9, 1994
Creator: Powell, E. T.
Item Type: Refine your search to only Report
Partner: UNT Libraries Government Documents Department