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Quantitative Study of Variations in Concentration of Glycerol and Aerosol OT on Foaming Volume of Oil at Room Temperature

Description: "The amount of foam that can be formed in the presence of certain pure chemical agents was investigated by a new method. The effect of variations in concentration and proportion of Aerosol OT and glycerol was studied and the effects of various other mixtures have been given for comparison. Both Gulf Agent and Aerosol-OT - glycerol mixtures, when present in comparable amounts, prohibited the formation of the normal volumes of foam to the same extent and in the optimum cases reduced it to only one-tenth of its normal value" (p. 1).
Date: April 1949
Creator: McBain, J. W. & Ross, Sydney
Partner: UNT Libraries Government Documents Department

Foaming Volume and Foam Stability

Description: "A method of measuring foaming volume is described and investigated to establish the critical factors in its operation. Data on foaming volumes and foam stabilities are given for a series of hydrocarbons and for a range of concentrations of aqueous ethylene-glycol solutions. It is shown that the amount of foam formed depends on the machinery of its production as well as on properties of the liquid, whereas the stability of the foam produced, within specified mechanical limitations, is primarily a function of the liquid" (p. 1).
Date: February 1947
Creator: Ross, Sydney
Partner: UNT Libraries Government Documents Department

Large Data Visualization on Distributed Memory Mulit-GPU Clusters

Description: Data sets of immense size are regularly generated on large scale computing resources. Even among more traditional methods for acquisition of volume data, such as MRI and CT scanners, data which is too large to be effectively visualization on standard workstations is now commonplace. One solution to this problem is to employ a 'visualization cluster,' a small to medium scale cluster dedicated to performing visualization and analysis of massive data sets generated on larger scale supercomputers. These clusters are designed to fit a different need than traditional supercomputers, and therefore their design mandates different hardware choices, such as increased memory, and more recently, graphics processing units (GPUs). While there has been much previous work on distributed memory visualization as well as GPU visualization, there is a relative dearth of algorithms which effectively use GPUs at a large scale in a distributed memory environment. In this work, we study a common visualization technique in a GPU-accelerated, distributed memory setting, and present performance characteristics when scaling to extremely large data sets.
Date: March 1, 2010
Creator: Childs, Henry R.
Partner: UNT Libraries Government Documents Department

Visapult: A Prototype Remote and Distributed Visualization Application and Framework

Description: We describe an approach used for implementing a highly efficient and scalable method for direct volume rendering. Our approach uses a pipelined-parallel decomposition composed of parallel computers and commodity desktop hardware. With our approach, desktop interactivity is divorced from the latency inherent in network-based applications.
Date: April 17, 2000
Creator: Bethel, Wes
Partner: UNT Libraries Government Documents Department

Morphology and cardiac physiology are differentially affected by temperature in developing larvae of the marine fish mahi-mahi (Coryphaena hippurus)

Description: This article investigates the influence of water temperature on cardiac plasticity in developing mahi-mahi.
Date: April 18, 2017
Creator: Perrichon, Prescilla; Pasparakis, Christina; Mager, Edward M.; Stieglitz, John D.; Benetti, Daniel D.; Grosell, Martin et al.
Partner: UNT College of Arts and Sciences

Real-time Rendering of Burning Objects in Video Games

Description: In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
Date: August 2013
Creator: Amarasinghe, Dhanyu Eshaka
Partner: UNT Libraries

Operational waste volume projection

Description: Waste receipts to the double-shell tank system are analyzed and wastes through the year 2015 are projected based on generation trends of the past 12 months. A computer simulation of site operations is performed, which results in projections of tank fill schedules, tank transfers, evaporator operations, tank retrieval, and aging waste tank usage. This projection incorporates current budget planning and the clean-up schedule of the Tri-Party Agreement. Assumptions were current as of June 1996.
Date: September 20, 1996
Creator: Koreski, G.M.
Partner: UNT Libraries Government Documents Department

Retained gas sampler interface volume

Description: The maximum Retained Gas Sampler (RGS) interface volume was determined; this volume can trap contamination gases during the sampling process. A new technique (helium backfill) for eliminating contamination gases from the RGS sampler interface volume is described, and verification testing reported. Also demonstrated was that RGS data obtained prior to the introduction of the new helium backfill technique can be compensated for air contamination using the measured oxygen concentration and normal air composition.
Date: October 1, 1997
Creator: Cannon, N.S.
Partner: UNT Libraries Government Documents Department

New prototype equation of state data library

Description: Equation of State (EOS) data is a necessary requirement for the simulation of many dynamic processes, including shock wave propagation, high velocity impact, laser-matter interaction, laser medicine, x-ray deposition and planetary and stellar interior evolution. Realistic simulations require high accuracy and smoothness in the EOS. In addition, some processes require independent ionic, electronic and radiation physics. In order to meet these needs, we have implemented a new EOS data library that is platform independent, hierarchically structured and easily extensible for future development. We have just begun our user testing phase and are considering future improvements.
Date: July 16, 1997
Creator: Corey, E.M. & Young, D.A.
Partner: UNT Libraries Government Documents Department

Definition of Brittleness: Connections Between Mechanical and Tribological Properties of Polymers.

Description: The increasing use of polymer-based materials (PBMs) across all types of industry has not been matched by sufficient improvements in understanding of polymer tribology: friction, wear, and lubrication. Further, viscoelasticity of PBMs complicates characterization of their behavior. Using data from micro-scratch testing, it was determined that viscoelastic recovery (healing) in sliding wear is independent of the indenter force within a defined range of load values. Strain hardening in sliding wear was observed for all materials-including polymers and composites with a wide variety of chemical structures-with the exception of polystyrene (PS). The healing in sliding wear was connected to free volume in polymers by using pressure-volume-temperature (P-V-T) results and the Hartmann equation of state. A linear relationship was found for all polymers studied with again the exception of PS. The exceptional behavior of PS has been attributed qualitatively to brittleness. In pursuit of a precise description of such, a quantitative definition of brittleness has been defined in terms of the elongation at break and storage modulus-a combination of parameters derived from both static and dynamic mechanical testing. Furthermore, a relationship between sliding wear recovery and brittleness for all PBMs including PS is demonstrated. The definition of brittleness may be used as a design criterion in selecting PBMs for specific applications, while the connection to free volume improves also predictability of wear behavior.
Date: August 2008
Creator: Hagg Lobland, Haley E.
Partner: UNT Libraries