Search Results

open access

The Global Village Playground: A qualitative case study of designing an ARG as a capstone learning experience.

Description: The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated, contextualized, and authentic learning experience for students. In the GVP, students work on simulated and real-world problems as a design team tasked with developing an alternate reality game that makes an impact on the United Nations Millennium Development Goals. The purpose of this study was to evaluate the effectiveness of the design of the… more
Date: May 2009
Creator: Dondlinger, Mary Jo
Partner: UNT Libraries
open access

An investigation of factors affecting Omani faculty members' adoption of information and computing technology.

Description: The purpose of this study was to explore the factors influencing information and computing technology (ICT) adoption for Omani faculty members from a framework of Rogers' theory of diffusion of innovation. Three hundred Omani faculty members from Sultan Qaboos University (SQU) participated in the study. The survey consisted of five parts: (a) an 18-item questionnaire on ICT uses and skills, (b) a 1-item questionnaire on adopter category, (c) a 44-item self-constructed questionnaire on perceptio… more
Date: August 2009
Creator: Al Senaidi, Said
Partner: UNT Libraries
Back to Top of Screen