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Real-time Rendering of Burning Objects in Video Games

Description: In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, … more
Date: August 2013
Creator: Amarasinghe, Dhanyu Eshaka
Partner: UNT Libraries

Registration of Point Sets with Large and Uneven Non-Rigid Deformation

Description: Non-rigid point set registration of significantly uneven deformations is a challenging problem for many applications such as pose estimation, three-dimensional object reconstruction, human movement tracking. In this dissertation, we present a novel probabilistic non-rigid registration method to align point sets with significantly uneven deformations by enforcing constraints from corresponding key points and preserving local neighborhood structures. The registration method is treated as a densit… more
This item is restricted from view until January 1, 2025.
Date: December 2022
Creator: Maharjan, Amar Man
Partner: UNT Libraries
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