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Computer Graphics Primitives and the Scan-Line Algorithm

Description: This paper presents the scan-line algorithm which has been implemented on the Lisp Machine. The scan-line algorithm resides beneath a library of primitive software routines which draw more fundamental objects: lines, triangles and rectangles. This routine, implemented in microcode, applies the A(BC)*D approach to word boundary alignments in order to create an extremely fast, efficient, and general purpose drawing primitive. The scan-line algorithm improves on previous methodologies by limiting … more
Date: December 1988
Creator: Myjak, Michael D. (Michael David)
Partner: UNT Libraries
open access

Computer Realization of Human Music Cognition

Description: This study models the human process of music cognition on the digital computer. The definition of music cognition is derived from the work in music cognition done by the researchers Carol Krumhansl and Edward Kessler, and by Mari Jones, as well as from the music theories of Heinrich Schenker. The computer implementation functions in three stages. First, it translates a musical "performance" in the form of MIDI (Musical Instrument Digital Interface) messages into LISP structures. Second, the var… more
Date: August 1988
Creator: Albright, Larry E. (Larry Eugene)
Partner: UNT Libraries
open access

Semaphore Solutions for General Mutual Exclusion Problems

Description: Automatic generation of starvation-free semaphore solutions to general mutual exclusion problems is discussed. A reduction approach is introduced for recognizing edge-solvable problems, together with an O(N^2) algorithm for graph reduction, where N is the number of nodes. An algorithm for the automatic generation of starvation-free edge-solvable solutions is presented. The solutions are proved to be very efficient. For general problems, there are two ways to generate efficient solutions. One as… more
Date: August 1988
Creator: Yue, Kwok B. (Kwok Bun)
Partner: UNT Libraries
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