New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials

PDF Version Also Available for Download.

Description

Article discussing new directions for academic video game collections and strategies for acquiring, supporting, and managing online materials.

Physical Description

22 p.

Creation Information

Robson, Diane & Durkee, Patrick March 2012.

Context

This article is part of the collection entitled: UNT Scholarly Works and was provided by UNT Libraries to Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 391 times , with 6 in the last month . More information about this article can be viewed below.

Who

People and organizations associated with either the creation of this article or its content.

Authors

Publisher

Provided By

UNT Libraries

With locations on the Denton campus of the University of North Texas and one in Dallas, UNT Libraries serves the school and the community by providing access to physical and online collections; The Portal to Texas History and UNT Digital Libraries; academic research, and much, much more.

Contact Us

What

Descriptive information to help identify this article. Follow the links below to find similar items on the Digital Library.

Degree Information

Description

Article discussing new directions for academic video game collections and strategies for acquiring, supporting, and managing online materials.

Physical Description

22 p.

Notes

This is the accepted manuscript version of the article. Reprinted from the Journal of Academic Librarianship. The final definitive version is available here: http://dx.doi.org/10.1016/j.acalib.2012.01.003

Abstract: The work of collection development in academic video game collections is at a crucial point of transformation -- gaming librarians are ready to expand beyond console games collected in disc and cartridge format to the world of Internet games. At the same time, forms and genres of video games such as serious and independent games are increasingly important to university instruction and curricula, and the move to online gaming allows university and college libraries to give campus communities access to them. This article reviews the most significant LIS literature on academic gaming collections and identifies new directions in gaming collection development. The authors then present specific resources and strategies they relied upon in their recent initiative to transform gaming collection development policies at the University of North Texas, a large, public, research university. Establishing a five-year plan to create a cutting-edge video game collection, the authors concentrated especially on adding new types of games to the collection, working through the logistics of providing online access, and providing opportunities for research and student learning within the university library through the creation of a gaming lab. The essay outlines in concrete terms the next steps academic gaming librarians can take to ensure the continuing relevance of their collections to campus communities, exploring how innovations in collection development can shape the future of this rapidly-transforming field.

Source

  • The Journal of Academic Librarianship, 2012, New York: Elsevier Science Ltd., pp. 79-84

Language

Item Type

Identifier

Unique identifying numbers for this article in the Digital Library or other systems.

Publication Information

  • Publication Title: The Journal of Academic Librarianship
  • Volume: 38
  • Issue: 2
  • Page Start: 79
  • Page End: 84
  • Peer Reviewed: Yes

Collections

This article is part of the following collection of related materials.

UNT Scholarly Works

Materials from the UNT community's research, creative, and scholarly activities and UNT's Open Access Repository. Access to some items in this collection may be restricted.

What responsibilities do I have when using this article?

When

Dates and time periods associated with this article.

Creation Date

  • March 2012

Added to The UNT Digital Library

  • June 8, 2012, 10:10 a.m.

Description Last Updated

  • April 1, 2015, 3:58 p.m.

Usage Statistics

When was this article last used?

Yesterday: 0
Past 30 days: 6
Total Uses: 391

Interact With This Article

Here are some suggestions for what to do next.

Start Reading

PDF Version Also Available for Download.

Citations, Rights, Re-Use

Robson, Diane & Durkee, Patrick. New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials, article, March 2012; [New York, New York]. (digital.library.unt.edu/ark:/67531/metadc86184/: accessed November 19, 2017), University of North Texas Libraries, Digital Library, digital.library.unt.edu; .