Genre Terms for Tabletop Games Page: 3
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155 Collectable component games
455 Collectable figure games
455 Collectable action figure games
455 Miniatures games
555 Collectable card games
555 Deck Building games
680 Collectible Components games are ones where the components required
to play the game are purchased incrementally, rather than all at once.
These games have a transitory nature as reprints really aren't possible.
Collecting a "complete set" for many of these games could be considered
155 Communication games
555 Educational games
155 Cooperative games
455 Co-op games
680 In cooperative games the competition can be between a group groups of
players rather than between individuals.
155 Civilization games
455 Creation games
555 War games
680 Civilization games often have players developing and managing a society
of people. The aim of each player is usually to employ citizens in ways
that are beneficial to society, and have them progress throughout the
game so that their civilization gains superiority over others. Civilization
games may have each player build their society independently, or through
warfare and diplomacy, each player may find themselves benefiting or
suffering from the actions of others.
155 Deck building games
455 Living card games
555 Card Games
680 Deck building is a mechanism in which players start the game with a pre-
determined set of cards / player pieces and add and change those pieces
over the course of the game. Many deck-building games provide the
players with a currency that they use to "buy" new items that are
integrated into the deck or pool. These new resources generally expand
the capabilities of the player and allow the player to build an "engine" to
drive their future plays in the course of the game.
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Robson, Diane; Yanowski, Kevin & Sassen, Catherine. Genre Terms for Tabletop Games, text, April 26, 2016; (digital.library.unt.edu/ark:/67531/metadc826647/m1/3/: accessed September 20, 2018), University of North Texas Libraries, Digital Library, digital.library.unt.edu; .