Techniques for active embodiment of participants in virtual environments

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This paper presents preliminary work in the development of an avatar driver. An avatar is the graphical embodiment of a user in a virtual world. In applications such as small team, close quarters training and mission planning and rehearsal, it is important that the user`s avatar reproduce his or her motions naturally and with high fidelity. This paper presents a set of special purpose algorithms for driving the motion of the avatar with minimal information about the posture and position of the user. These algorithms utilize information about natural human motion and posture to produce solutions quickly and accurately without ... continued below

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7 p.

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Hightower, R. & Stansfield, S. March 1, 1996.

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This article is part of the collection entitled: Office of Scientific & Technical Information Technical Reports and was provided by UNT Libraries Government Documents Department to Digital Library, a digital repository hosted by the UNT Libraries. More information about this article can be viewed below.

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  • Sandia National Laboratories
    Publisher Info: Sandia National Labs., Albuquerque, NM (United States)
    Place of Publication: Albuquerque, New Mexico

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Description

This paper presents preliminary work in the development of an avatar driver. An avatar is the graphical embodiment of a user in a virtual world. In applications such as small team, close quarters training and mission planning and rehearsal, it is important that the user`s avatar reproduce his or her motions naturally and with high fidelity. This paper presents a set of special purpose algorithms for driving the motion of the avatar with minimal information about the posture and position of the user. These algorithms utilize information about natural human motion and posture to produce solutions quickly and accurately without the need for complex general-purpose kinematics algorithms. Several examples illustrating the successful applications of these techniques are included.

Physical Description

7 p.

Notes

OSTI as DE96006998

Source

  • Image `96 conference, Scottsdale, AZ (United States), 23-28 Jun 1996

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  • Other: DE96006998
  • Report No.: SAND--96-0694C
  • Report No.: CONF-9606134--1
  • Grant Number: AC04-94AL85000
  • Office of Scientific & Technical Information Report Number: 236224
  • Archival Resource Key: ark:/67531/metadc673180

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Office of Scientific & Technical Information Technical Reports

Reports, articles and other documents harvested from the Office of Scientific and Technical Information.

Office of Scientific and Technical Information (OSTI) is the Department of Energy (DOE) office that collects, preserves, and disseminates DOE-sponsored research and development (R&D) results that are the outcomes of R&D projects or other funded activities at DOE labs and facilities nationwide and grantees at universities and other institutions.

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  • March 1, 1996

Added to The UNT Digital Library

  • June 29, 2015, 9:42 p.m.

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  • April 14, 2016, 7:08 p.m.

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Hightower, R. & Stansfield, S. Techniques for active embodiment of participants in virtual environments, article, March 1, 1996; Albuquerque, New Mexico. (digital.library.unt.edu/ark:/67531/metadc673180/: accessed August 16, 2018), University of North Texas Libraries, Digital Library, digital.library.unt.edu; crediting UNT Libraries Government Documents Department.