Motivating and Retaining CS2 Students with a Competative Game Programming Project

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This article discusses motivating and retaining computer science students with a competitive game programming project.

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9 p.

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Garlick, Ryan & Akl, Robert G. 2007.

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This article is part of the collection entitled: UNT Scholarly Works and was provided by UNT College of Engineering to Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 152 times , with 4 in the last month . More information about this article can be viewed below.

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UNT College of Engineering

The UNT College of Engineering promotes intellectual and scholarly pursuits in the areas of computer science and engineering, preparing innovative leaders in a variety of disciplines. The UNT College of Engineering encourages faculty and students to pursue interdisciplinary research among numerous subjects of study including databases, numerical analysis, game programming, and computer systems architecture.

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This article discusses motivating and retaining computer science students with a competitive game programming project.

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9 p.

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Abstract: The widespread goals of student retention, introduction larger programming projects and fostering collaboration among students in computer science courses has led to the inclusion of group projects in many curricula, with task division and collaboration as motivation for students to complete assignments. This article presents a study in a first-year programming assignment with similar goals, but with methods adopting the contrarian view - having students directly and individually compete with one another in a tournament of their respective software agents. This article presents the results of a year-long experiment in an intra-class competitive assignment in the second C++ programming course at the University of North Texas in Denton. Metrics of student performance on the assignment, correlation with course grade, student surveys of the project, and retention statistics are presented. Results demonstrating overwhelmingly positive response and high levels of effort among students are submitted, along with remarks on application to student recruiting, retention, and curriculum design.

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  • International Network for Engineering Education and Research (iNEER) Special Volume: Innovations 2007 - World Innovations in Engineering Education and Research, 2007, Arlington: International Network for Engineering Education and Research, pp. 1-9

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  • Publication Title: International Network for Engineering Education and Research (iNEER) Special Volume: Innovations 2007 - World Innovations in Engineering Education and Research
  • Page Start: 1
  • Page End: 9
  • Peer Reviewed: Yes

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UNT Scholarly Works

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  • 2007

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  • Jan. 24, 2011, 2:10 p.m.

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  • March 27, 2014, 12:25 p.m.

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Garlick, Ryan & Akl, Robert G. Motivating and Retaining CS2 Students with a Competative Game Programming Project, article, 2007; [Arlington, Virginia]. (digital.library.unt.edu/ark:/67531/metadc30842/: accessed June 22, 2018), University of North Texas Libraries, Digital Library, digital.library.unt.edu; crediting UNT College of Engineering.