Article investigating the current practices of digital game-based language learning to support English language learning. This article provides strategies for educational researchers to improve their rigor in research, along with explicit criteria that digital game designers can apply toward language-learning game development.
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Article investigating the current practices of digital game-based language learning to support English language learning. This article provides strategies for educational researchers to improve their rigor in research, along with explicit criteria that digital game designers can apply toward language-learning game development.
Physical Description
35 p.
Notes
Abstract: Learning with games has been increasing in practice, but studies of the features and learning outcomes involving digital games to develop language learning are scarce. This scoping review investigates the current practices of digital game-based language learning to support English language learning, in terms of participants’ characteristics, methodological features, gaming characteristics, and an association between game availability and gaming characteristics. Our results indicate: (1) vocabulary is the most dominant practiced language skills; (2) methods employed were primarily quantitative with researcher-designed tests; (3) commercial games contain the most elements of a good game; (4) use of good gaming elements is inconsistent among digital games. We provide strategies for educational researchers to improve their rigor in research, along with explicit criteria that digital game designers can apply toward language-learning game development. As educational technology continues to transform language learning, we emphasize the need for continued research and development that investigates how gaming elements in mobile learning environments may improve language-learning outcomes.
This version of the article has been accepted for publication, after peer review and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/polic ies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/s11423-019-09702-2
Publication Title:
Educational Technology Research and Development
Volume:
68
Page Start:
877
Page End:
904
Peer Reviewed:
Yes
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Xu, Zhihong; Chen, Zhuo; Eutsler, Lauren; Geng, Zihan & Kogut, Ashlynn.A scoping review of digital game-based technology on English language learning,
article,
August 14, 2019;
(https://digital.library.unt.edu/ark:/67531/metadc1863618/:
accessed October 1, 2023),
University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu;
crediting UNT College of Education.