The Relationship between Identifiable Attributes and Decision-Making Ability of Purchasing Personnel as Measured by the Results of a Management Game Page: 18
The following text was automatically extracted from the image on this page using optical character recognition software:
BACKGROUND INVESTIGATION AND JUSTIFICATION OF
Chapter II contains an overview of the literature concerning
the development of business games for education and research, the
development of management thought, and theory concerning the rela-
tionship between personality characteristics and managerial effective-
ness. Other areas covered in Chapter II are the evolutionary move
of the purchasing function from the bottom rung of the managerial
hierarchy to near the top, and the findings of some related studies.
Origin of Business Games
Even though the use of games in business education and
research is a fairly recent development, they are not new on the
American scene. One of the early uses of simulation can be found
in the use of war games during World War I. In these war games
battle conditions were simulated and divisions of men were pitted
against each other in an attempt to train soldiers how to react in real
Here’s what’s next.
This dissertation can be searched. Note: Results may vary based on the legibility of text within the document.
Tools / Downloads
Get a copy of this page or view the extracted text.
Citing and Sharing
Basic information for referencing this web page. We also provide extended guidance on usage rights, references, copying or embedding.
Reference the current page of this Dissertation.
Ellis, Norman Dean, 1933-. The Relationship between Identifiable Attributes and Decision-Making Ability of Purchasing Personnel as Measured by the Results of a Management Game, dissertation, May 1973; Denton, Texas. (https://digital.library.unt.edu/ark:/67531/metadc164597/m1/31/: accessed April 18, 2019), University of North Texas Libraries, Digital Library, https://digital.library.unt.edu; .