Game Collections in Libraries: More than just Monopoly

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Description

This poster was presented at the American Library Association (ALA) Conference & Exhibition in June of 2019 in Washington, D.C. The poster highlights the results of a game census completed in 2018 that documents games in library collections.

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1 poster; ill.

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Robson, Diane June 2019.

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This poster is part of the collection entitled: UNT Scholarly Works and was provided by the UNT Libraries to the UNT Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 336 times. More information about this poster can be viewed below.

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UNT Libraries

The UNT Libraries serve the university and community by providing access to physical and online collections, fostering information literacy, supporting academic research, and much, much more.

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Description

This poster was presented at the American Library Association (ALA) Conference & Exhibition in June of 2019 in Washington, D.C. The poster highlights the results of a game census completed in 2018 that documents games in library collections.

Physical Description

1 poster; ill.

Notes

Abstract: Libraries with game collections – including tabletop games, consoles, and even gaming PCs -- are becoming more common. The results of a nationwide survey distributed in late summer 2018 give an overview of the current state of games in libraries. This information is valuable to all types of libraries with game collections as well as those that are investigating the possibility of a new game collection or applying for grants to support a future or current collection. Our poster will illustrate the findings from this gaming census and provide a timely snapshot of a rapidly growing trend in libraries.

Games in libraries provide value to patrons in a variety of ways: they supplement coursework, support creative programming, provide recreation opportunities and can allow patrons to experience cutting edge technology such as virtual reality. Over 10 years ago the first census of games in North American libraries was published; this provided baseline data for use in research and collection management and included information about circulation of games, policies to support gaming, features of gaming programs, goals and outcomes of these programs, and the costs of gaming programs (Nicholson, 2009). The 2008 census data is now too outdated to be useful. Our 2018 study of games in libraries provides a updated information that can help researchers understand how libraries are using games in 2017.

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  • American Library Association (ALA) Conference & Exhibition, June 20-25, 2019. Washington, D.C., United States

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UNT Scholarly Works

Materials from the UNT community's research, creative, and scholarly activities and UNT's Open Access Repository. Access to some items in this collection may be restricted.

Related Items

Gaming Census Dataset (Dataset)

Gaming Census Dataset

This dataset represents survey feedback gathered about games in libraries, collections, cataloging, outreach, and programming.

Gaming Census Dataset - ark:/67531/metadc1634453

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  • June 2019

Added to The UNT Digital Library

  • March 3, 2020, 10:24 p.m.

Description Last Updated

  • Nov. 16, 2023, 11:49 a.m.

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Robson, Diane. Game Collections in Libraries: More than just Monopoly, poster, June 2019; (https://digital.library.unt.edu/ark:/67531/metadc1616545/: accessed March 16, 2025), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; .

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