Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

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Description

This article examines the design elements of three virtual reality games for functionality and transferability to orientation and mobility education for visually impaired individuals.

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12 p.

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Baker, Rose M.; Ramos, Karina & Turner, John October 2018.

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This article is part of the collection entitled: UNT Scholarly Works and was provided by the UNT College of Information to the UNT Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 167 times. More information about this article can be viewed below.

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Description

This article examines the design elements of three virtual reality games for functionality and transferability to orientation and mobility education for visually impaired individuals.

Physical Description

12 p.

Notes

Abstract: This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education of visually impaired individuals.

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  • Irish Journal of Technology Enhanced Learning, 2018. Irish Learning Technology Association

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  • Publication Title: Irish Journal of Technology Enhanced Learning
  • Volume: 4
  • Issue: 1
  • Page Start: 36
  • Page End: 47
  • Peer Reviewed: Yes

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UNT Scholarly Works

Materials from the UNT community's research, creative, and scholarly activities and UNT's Open Access Repository. Access to some items in this collection may be restricted.

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  • October 2018

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  • Oct. 31, 2018, 6:58 p.m.

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Baker, Rose M.; Ramos, Karina & Turner, John. Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills, article, October 2018; (https://digital.library.unt.edu/ark:/67531/metadc1310115/: accessed December 2, 2023), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; crediting UNT College of Information.

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