Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training Metadata

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Title

  • Main Title Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training

Creator

  • Author: Bacca, Jorge
    Creator Type: Personal
    Creator Info: University of Girona
  • Author: Baldiris, Silvia
    Creator Type: Personal
    Creator Info: Fundación Universitaria Tecnológico Comfenalco; Universidad Internacional de la Rioja
  • Author: Fabregat, Ramon
    Creator Type: Personal
    Creator Info: University of Girona
  • Author: Kinshuk
    Creator Type: Personal
    Creator Info: University of North Texas

Publisher

  • Name: Frontiers Research Foundation
    Place of Publication: Lausanne, Switzerland

Date

  • Creation: 2018-08-21
  • Submission Date: 2018-05-09
  • Acceptance Date: 2018-07-27

Language

  • English

Description

  • Content Description: This article attempts to identify some of the components that positively affect student motivation in mobile augmented reality (AR) learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education.
  • Physical Description: 13 p.

Subject

  • Keyword: augmented reality
  • Keyword: ARCS
  • Keyword: learning experiences
  • Keyword: motivation
  • Keyword: vocational education and training

Source

  • Journal: Frontiers in Psychology, 2018. Lausanne, Switzerland: Frontiers Research Foundation

Citation

  • Publication Title: Frontiers in Psychology
  • Volume: 9
  • Page Start: 1
  • Page End: 13
  • Peer Reviewed: True

Collection

  • Name: UNT Scholarly Works
    Code: UNTSW

Institution

  • Name: UNT College of Information
    Code: UNTCOI

Rights

  • Rights Access: public
  • Rights License: by

Resource Type

  • Article

Format

  • Text

Identifier

  • DOI: 10.3389/fpsyg.2018.01486
  • Archival Resource Key: ark:/67531/metadc1234368

Degree

  • Academic Department: Information Science

Note

  • Display Note: Abstract: Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described.