Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training

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This article attempts to identify some of the components that positively affect student motivation in mobile augmented reality (AR) learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education.

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13 p.

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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon & Kinshuk August 21, 2018.

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Description

This article attempts to identify some of the components that positively affect student motivation in mobile augmented reality (AR) learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education.

Physical Description

13 p.

Notes

Abstract: Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described.

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  • Frontiers in Psychology, 2018. Lausanne, Switzerland: Frontiers Research Foundation

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  • Publication Title: Frontiers in Psychology
  • Volume: 9
  • Page Start: 1
  • Page End: 13
  • Peer Reviewed: Yes

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UNT Scholarly Works

Materials from the UNT community's research, creative, and scholarly activities and UNT's Open Access Repository. Access to some items in this collection may be restricted.

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  • August 21, 2018

Submitted Date

  • May 9, 2018

Accepted Date

  • July 27, 2018

Added to The UNT Digital Library

  • Aug. 30, 2018, 9:08 a.m.

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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon & Kinshuk. Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training, article, August 21, 2018; Lausanne, Switzerland. (digital.library.unt.edu/ark:/67531/metadc1234368/: accessed September 24, 2018), University of North Texas Libraries, Digital Library, digital.library.unt.edu; crediting UNT College of Information.