Using Diffusion of Innovations to Explore Digital Gaming in Undergraduate Library Instruction Page: 2
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Robertson, Michael James. Using Diffusion of Innovations to Explore Digital
Gaming in Undergraduate Library Instruction. Doctor of Philosophy (Information
Science), August 2009, 187 pp., 7 tables, 11 figures, references, 295 titles.
Digital games and simulations are receiving considerable notice within the library
and information science (LIS) community. This study adds to the depth of knowledge in
this area by providing research on the likelihood a hypothetical digital game delivery
method for library instruction achieves sufficient adoption to justify its development.
Furthermore, this knowledge will assist decision making processes for individuals
debating the current or potential role of digital gaming at their institutions.
In this mixed methods study, over 300 undergraduates were surveyed about their
technology preferences, including digital gaming, for delivery of two forms of academic
library instruction. The two forms of library instruction were (a) providing users with
spatial information on physical library layout, and (b) educating users on information
literacy topics and skills. Observational data was collected during the survey sessions,
occurring at face-to-face library instruction sessions. Self-selected survey participants
were also interviewed to further probe their survey responses.
Rogers' diffusion of innovations was the theoretical foundation to this research.
The primary innovation of study was the digital game delivery method. Detailed analysis
of the survey-based data set included three nonparametric scaling methods: 1) rank-
sum scaling; 2) circular triad analysis; and 3) multidimensional preference mapping.
Content analysis of the observations and semi-structured interviews also occurred.
Major outcomes were 1) the digital game delivery method achieved mediocre
preference across both questions; 2) the audiovisual delivery method received the
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Robertson, Michael James. Using Diffusion of Innovations to Explore Digital Gaming in Undergraduate Library Instruction, dissertation, August 2009; Denton, Texas. (https://digital.library.unt.edu/ark:/67531/metadc11011/m1/2/: accessed July 11, 2020), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; .