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The Global Village Playground: A qualitative case study of designing an ARG as a capstone learning experience.

Description: The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated, contextualized, and authentic learning experience for students. In the GVP, students work on simulated and real-world problems as a design team tasked with developing an alternate reality game that makes an impact on the United Nations Millennium Development Goals. The purpose of this study was to evaluate the effectiveness of the design of the… more
Date: May 2009
Creator: Dondlinger, Mary Jo
Partner: UNT Libraries
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