The Categorization and Use of Three Dimensional Computer Generated Special Effects in Film

The Categorization and Use of Three Dimensional Computer Generated Special Effects in Film

Date: May 2000
Creator: Johnson, Charlie
Description: There has been a growing trend in the film industry in the use of three dimensional computer generated images (3D CGI) for special effects. With the popularity of this relatively new medium comes the need for new terminology. This exploration developed a general system of classification for 3D CGI effects for use in film. This system was based on a study of various writings about the significant films, which employ 3D CGI effects. A three-group system of classification system was developed. The three-group system was composed of the Elements Group, Level of Reality Group, and the Kind Group. These terms were developed to aid in the day-to-day production of 3D CGI special effects in the future.
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Key Components of a Comprehensive Visual Information System for College-Level Design Education Curriculum Analysis

Key Components of a Comprehensive Visual Information System for College-Level Design Education Curriculum Analysis

Access: Use of this item is restricted to the UNT Community.
Date: May 2004
Creator: Short, Scott Allen
Description: Electronic and computer technology have advanced and transformed graphic design. New technologies are forcing design educators to constantly monitor and update their programs, creating a need for a system to be adopted by college-level institutions to better investigate, evaluate and plan art and design curriculum. The author identifies metaphorical approaches to designing a two-part solution, which includes a Comprehensive Visual Information System (CVIS) and Three-Dimensional Virtual Database (3DVDb), which assign volumetric form to education components based on the form, structure and content of a discipline. Research and development of the conceptual design for the CVIS and 3DVDb are intended to aid in the development of an electronic media solution to be made accessible to students, faculty and administrators.
Contributing Partner: UNT Libraries
Instigating a Necessary Epiphany in Visual Message-Making for Design Educators and Future Communication Designers

Instigating a Necessary Epiphany in Visual Message-Making for Design Educators and Future Communication Designers

Access: Use of this item is restricted to the UNT Community.
Date: May 2004
Creator: Sarkaria, Gagandeep
Description: Man has used graphic signs and symbols to express a variety of thoughts and feelings since before the invention of writing; they have helped him to preserve the ideologies that have enabled him to articulate his conception of the world. Every culture in every historical era has invested the objects, animals and plants around it with a multitude of different psychological meanings to communicate its essential belief systems and social aspirations. In my document, I chose to shed light on the responsibility I believe design educators must assume regarding their ability to understand and teach the importance of how similar graphic signs, symbols, ideograms and icons are perceived differently by different cultures in the hyper-connected, inter-global economy of 21st century. It is very crucial not to discount the influence and correlation of symbolic, fundamental building blocks of design with the basic psychological functions that inform our subconscious, and are also informed by our individual social and cultural upbringings. People from different cultures may cognate these shapes similarly, but they perceive and encode their meanings based on their particular social and cultural influences. One-size-fits-all communication design solutions rarely work, especially when they are distributed to culturally diverse audiences, because various ethnic ...
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Assessing Workplace Design: Applying Anthropology to Assess an Architecture Firm’s Own Headquarters Design

Assessing Workplace Design: Applying Anthropology to Assess an Architecture Firm’s Own Headquarters Design

Date: December 2014
Creator: Ramer, S. Angela
Description: Corporations, design firms, technology, and furniture companies are rethinking the concept of the ‘workplace’ environment and built ‘office’ in an effort to respond to changing characteristics of the workplace. The following report presents a case study, post-occupancy assessment of an architecture firm’s relocation of their corporate headquarters in Dallas, TX. This ethnographic research transpired from September 2013 to February 2014 and included participant observation, employee interviews, and an office-wide employee survey. Applying a user-centered approach, this study sought to identify and understand: 1) the most and least effective design elements, 2) unanticipated user-generated (“un-designed”) elements, 3) how the workplace operates as an environment and system of design elements, and 4) opportunities for continued improvement of their work environment. This study found that HKS ODC successfully increased access to collaborative spaces by increasing the size (i.e. number of square feet, number of rooms), variety of styles (i.e. enclosed rooms, open work surfaces), and distribution of spaces throughout the office environment. An increase in reported public transit commuting from 6.5% at their previous location to 24% at HKS ODC compares to almost five times the national public transit average (5%) and fifteen times the rate of Texas workers (1.6%) and Dallas-Fort Worth-Arlington, ...
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Space in Space: Privacy Needs for Long-Duration Spaceflight

Space in Space: Privacy Needs for Long-Duration Spaceflight

Date: May 2014
Creator: Aiken, Jo
Description: Space exploration is a uniquely human activity. As humans continue to push the limits of exploring the unknown, they have sought knowledge supporting the sustenance of life in outer space. New technologies, advancements in medicine, and rethinking what it means to be a “community” will need to emerge to support life among the stars. Crews traveling beyond the Moon will rely on the development of new technologies to support the technological aspects of their missions as well as their quality of life while away from Earth. Likewise, through advancements in medicine, scientists will need to address remaining questions regarding the effects of long-duration spaceflight on the human body and crew performance. Space explorers must learn to utilize these new technologies and medical advancements while learning to adapt to their new environment in space and as a space community. It is important that researchers address these issues so that human survival beyond Earth is not only achievable but so that life among the stars is worth living and sustaining. This thesis addressed these issues in an attempt to extend the trajectory of space exploration to new horizons.
Contributing Partner: UNT Libraries
An investigation of success metrics for the design of e-commerce Web sites.

An investigation of success metrics for the design of e-commerce Web sites.

Access: Use of this item is restricted to the UNT Community.
Date: May 2004
Creator: Cutshall, Robert C.
Description: The majority of Web site design literature mainly concentrates on the technical and functional aspects of Web site design. There is a definite lack of literature, in the IS field, that concentrates on the visual and aesthetic aspects of Web design. Preliminary research into the relationship between visual design and successful electronic commerce Web sites was conducted. The emphasis of this research was to answer the following three questions. What role do visual design elements play in the success of electronic commerce Web sites? What role do visual design principles play in the success of electronic commerce Web sites? What role do the typographic variables of visual design play in the success of electronic commerce Web sites? Forty-three undergraduate students enrolled in an introductory level MIS course used a Likert-style survey instrument to evaluate aesthetic aspects of 501 electronic commerce Web pages. The instrument employed a taxonomy of visual design that focused on three dimensions: design elements, design principles, and typography. The data collected were correlated against Internet usage success metrics data provided by Nielsen/NetRatings. Results indicate that 22 of the 135 tested relationships were statistically significant. Positive relationships existed between four different aesthetic dimensions and one single success measure. ...
Contributing Partner: UNT Libraries
Communication Quality in Information Systems Development: The Effect of Computer-Mediated Communication on Task-Oriented Problem Solving

Communication Quality in Information Systems Development: The Effect of Computer-Mediated Communication on Task-Oriented Problem Solving

Date: May 1986
Creator: Smith, Jill Yvonne
Description: The problem motivating this research is that ineffective communication may hamper systems development efforts. Specifically germane to this study are development efforts characterized as task-oriented, and which require information-sharing and problem-solving activities. This research problem motivated an analysis of the communication process and lead to the development of a temporal framework that delineates variables associated with task-oriented, end user/systems analyst communication interactions. Several variables within this framework are depicted in two theoretical models. The first model shows the theoretical relationship between an independent variable, communication mode (represented by asynchronous computer conferencing and face-to-face conferencing), and five dependent variables: (1) the amount of information shared, (2) the significance of the information shared, (3) the comprehensiveness of the information shared, (4) the perception of progress toward the goal, and (5) the perception of freedom to participate. The second model depicts the assumed interaction between communication mode, the five variables cited above (now acting as independent variables), and a dependent variable, communication quality. There are two theoretical components of communication quality: (1) deviation from an optimal set of user requirements, and (2) the degree of convergence (unity based on mutual understanding and mutual agreement) emanating from a communication interaction. Using the theoretical models ...
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