Enhanced learning performance in the middle school classroom through increased student motivation, by the use of educational software and question-based gaming technology.
Description:
The purpose of this research was to determine if the introduction of a competitive and collaborative computer-based gaming software system into middle school classrooms would result in improved attendance and grades, and motivate students to have a greater interest in their studies. This study was conducted over a 6 week period, with attendance and performance data being collected from 284 students. Two quantitative surveys were used to measure course interest and motivation: (a) the Course Int…
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Date:
December 2006
Creator:
Dorr, David L.
Partner:
UNT Libraries