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  Partner: UNT Libraries
 Degree Discipline: Computer Science
Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: December 2011
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
Contributing Partner: UNT Libraries
Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: May 2012
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
Contributing Partner: UNT Libraries
Real-time Rendering of Burning Objects in Video Games

Real-time Rendering of Burning Objects in Video Games

Date: August 2013
Creator: Amarasinghe, Dhanyu Eshaka
Description: In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain ...
Contributing Partner: UNT Libraries
Recognition of Face Images

Recognition of Face Images

Date: December 1994
Creator: Pershits, Edward
Description: The focus of this dissertation is a methodology that enables computer systems to classify different up-front images of human faces as belonging to one of the individuals to which the system has been exposed previously. The images can present variance in size, location of the face, orientation, facial expressions, and overall illumination. The approach to the problem taken in this dissertation can be classified as analytic as the shapes of individual features of human faces are examined separately, as opposed to holistic approaches to face recognition. The outline of the features is used to construct signature functions. These functions are then magnitude-, period-, and phase-normalized to form a translation-, size-, and rotation-invariant representation of the features. Vectors of a limited number of the Fourier decomposition coefficients of these functions are taken to form the feature vectors representing the features in the corresponding vector space. With this approach no computation is necessary to enforce the translational, size, and rotational invariance at the stage of recognition thus reducing the problem of recognition to the k-dimensional clustering problem. A recognizer is specified that can reliably classify the vectors of the feature space into object classes. The recognizer made use of the following principle: ...
Contributing Partner: UNT Libraries
Refactoring FrameNet for Efficient Relational Queries

Refactoring FrameNet for Efficient Relational Queries

Date: December 2003
Creator: Ahmad, Zeeshan Asim
Description: The FrameNet database is being used in a variety of NLP research and applications such as word sense disambiguation, machine translation, information extraction and question answering. The database is currently available in XML format. The XML database though a wholesome way of distributing data in its entireness, is not practical for use unless converted to a more application friendly database. In light of this we have successfully converted the XML database to a relational MySQL™ database. This conversion reduced the amount of data storage amount to less than half. Most importantly the new database enables us to perform fast complex querying and facilitates use by applications and research. We show the steps taken to ensure relational integrity of the data during the refactoring process and a simple demo application demonstrating ease of use.
Contributing Partner: UNT Libraries
Resource Allocation in Mobile and Wireless Networks

Resource Allocation in Mobile and Wireless Networks

Access: Use of this item is restricted to the UNT Community.
Date: August 2003
Creator: Owens II, Harold
Description: The resources (memory, power and bandwidth) are limited in wireless and mobile networks. Previous research has shown that the quality of service (QoS) of the mobile client can be improved through efficient resources management. This thesis contains two areas of research that are strongly interrelated. In the first area of research, we extended the MoSync Algorithm, a network application layer media synchronization algorithm, to allow play-out of multimedia packets by the base station upon the mobile client in a First-In-First-Out (FIFO), Highest-Priority-First (PQ), Weighted Fair-Queuing (WFQ) and Round-Robin (RR) order. In the second area of research, we make modifications to the DSR and TORA routing algorithms to make them energy aware routing protocols. Our research shows that the QoS of the mobile client can be drastically improved through effective resource allocation.
Contributing Partner: UNT Libraries
Resource Efficient and Scalable Routing using Intelligent Mobile Agents

Resource Efficient and Scalable Routing using Intelligent Mobile Agents

Date: May 2003
Creator: Amin, Kaizar Abdul Husain
Description: Many of the contemporary routing algorithms use simple mechanisms such as flooding or broadcasting to disseminate the routing information available to them. Such routing algorithms cause significant network resource overhead due to the large number of messages generated at each host/router throughout the route update process. Many of these messages are wasteful since they do not contribute to the route discovery process. Reducing the resource overhead may allow for several algorithms to be deployed in a wide range of networks (wireless and ad-hoc) which require a simple routing protocol due to limited availability of resources (memory and bandwidth). Motivated by the need to reduce the resource overhead associated with routing algorithms a new implementation of distance vector routing algorithm using an agent-based paradigm known as Agent-based Distance Vector Routing (ADVR) has been proposed. In ADVR, the ability of route discovery and message passing shifts from the nodes to individual agents that traverse the network, co-ordinate with each other and successively update the routing tables of the nodes they visit.
Contributing Partner: UNT Libraries
Rhythms of Interaction in Global Software Development Teams

Rhythms of Interaction in Global Software Development Teams

Date: August 2010
Creator: Kesavan Nair Meena, Suneetha Nair
Description: Researchers have speculated that global software teams have activity patterns that are dictated by work-place schedules or a client's need. Similar patterns have been suggested for individuals enrolled in distant learning projects that require students to post feedback in response to questions or assignments. Researchers tend to accept the notion that students' temporal patterns adjust to academic or social calendars and are a result of choices made within these constraints. Although there is some evidence that culture do have an impact on communication activity behavior, there is not a clear how each of these factors may relate to work done in online groups. This particular study represents a new approach to studying student-group communication activities and also pursues an alternative approach by using activity data from students participating in a global software development project to generate a variety of complex measures that capture patterns about when students work. Students work habits are also often determined by where they live and what they are working on. Moreover, students tend to work on group projects in cycles, which correspond to a start, middle, and end time period. Knowledge obtained from this study should provide insight into current empirical research on global software ...
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The Role of Intelligent Mobile Agents in Network Management and Routing

The Role of Intelligent Mobile Agents in Network Management and Routing

Date: December 2000
Creator: Balamuru, Vinay Gopal
Description: In this research, the application of intelligent mobile agents to the management of distributed network environments is investigated. Intelligent mobile agents are programs which can move about network systems in a deterministic manner in carrying their execution state. These agents can be considered an application of distributed artificial intelligence where the (usually small) agent code is moved to the data and executed locally. The mobile agent paradigm offers potential advantages over many conventional mechanisms which move (often large) data to the code, thereby wasting available network bandwidth. The performance of agents in network routing and knowledge acquisition has been investigated and simulated. A working mobile agent system has also been designed and implemented in JDK 1.2.
Contributing Partner: UNT Libraries
Routing Optimization in Wireless Ad Hoc and Wireless Sensor Networks

Routing Optimization in Wireless Ad Hoc and Wireless Sensor Networks

Access: Use of this item is restricted to the UNT Community.
Date: August 2003
Creator: Joseph, Linus
Description: Wireless ad hoc networks are expected to play an important role in civilian and military settings where wireless access to wired backbone is either ineffective or impossible. Wireless sensor networks are effective in remote data acquisition. Congestion control and power consumption in wireless ad hoc networks have received a lot of attention in recent research. Several algorithms have been proposed to reduce congestion and power consumption in wireless ad hoc and sensor networks. In this thesis, we focus upon two schemes, which deal with congestion control and power consumption issues. This thesis consists of two parts. In the first part, we describe a randomization scheme for congestion control in dynamic source routing protocol, which we refer to as RDSR. We also study a randomization scheme for GDSR protocol, a GPS optimized variant of DSR. We discuss RDSR and RGDSR implementations and present extensive simulation experiments to study their performance. Our results indicate that both RGDSR and RDSR protocols outperform their non-randomized counterparts by decreasing the number of route query packets. Furthermore, a probabilistic congestion control scheme based on local tuning of routing protocol parameters is shown to be feasible. In the second part we present a simulation based performance study ...
Contributing Partner: UNT Libraries