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Dynamic Resource Management in RSVP- Controlled Unicast Networks

Dynamic Resource Management in RSVP- Controlled Unicast Networks

Date: December 2001
Creator: Iyengar Prasanna, Venkatesan
Description: Resources are said to be fragmented in the network when they are available in non-contiguous blocks, and calls are dropped as they may not end sufficient resources. Hence, available resources may remain unutilized. In this thesis, the effect of resource fragmentation (RF) on RSVP-controlled networks was studied and new algorithms were proposed to reduce the effect of RF. In order to minimize the effect of RF, resources in the network are dynamically redistributed on different paths to make them available in contiguous blocks. Extra protocol messages are introduced to facilitate resource redistribution in the network. The Dynamic Resource Redistribution (DRR) algorithm when used in conjunction with RSVP, not only increased the number of calls accommodated into the network but also increased the overall resource utilization of the network. Issues such as how many resources need to be redistributed and of which call(s), and how these choices affect the redistribution process were investigated. Further, various simulation experiments were conducted to study the performance of the DRR algorithm on different network topologies with varying traffic characteristics.
Contributing Partner: UNT Libraries
Grid-based Coordinated Routing in Wireless Sensor Networks

Grid-based Coordinated Routing in Wireless Sensor Networks

Date: December 2006
Creator: Sawant, Uttara
Description: Wireless sensor networks are battery-powered ad-hoc networks in which sensor nodes that are scattered over a region connect to each other and form multi-hop networks. These nodes are equipped with sensors such as temperature sensors, pressure sensors, and light sensors and can be queried to get the corresponding values for analysis. However, since they are battery operated, care has to be taken so that these nodes use energy efficiently. One of the areas in sensor networks where an energy analysis can be done is routing. This work explores grid-based coordinated routing in wireless sensor networks and compares the energy available in the network over time for different grid sizes.
Contributing Partner: UNT Libraries
Impact of actual interference on capacity and call admission control in a CDMA network.

Impact of actual interference on capacity and call admission control in a CDMA network.

Date: May 2004
Creator: Parvez, Asad
Description: An overwhelming number of models in the literature use average inter-cell interference for the calculation of capacity of a Code Division Multiple Access (CDMA) network. The advantage gained in terms of simplicity by using such models comes at the cost of rendering the exact location of a user within a cell irrelevant. We calculate the actual per-user interference and analyze the effect of user-distribution within a cell on the capacity of a CDMA network. We show that even though the capacity obtained using average interference is a good approximation to the capacity calculated using actual interference for a uniform user distribution, the deviation can be tremendously large for non-uniform user distributions. Call admission control (CAC) algorithms are responsible for efficient management of a network's resources while guaranteeing the quality of service and grade of service, i.e., accepting the maximum number of calls without affecting the quality of service of calls already present in the network. We design and implement global and local CAC algorithms, and through simulations compare their network throughput and blocking probabilities for varying mobility scenarios. We show that even though our global CAC is better at resource management, the lack of substantial gain in network throughput and ...
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General Purpose Programming on Modern Graphics Hardware

General Purpose Programming on Modern Graphics Hardware

Date: May 2008
Creator: Fleming, Robert
Description: I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.
Contributing Partner: UNT Libraries
A Global Stochastic Modeling Framework to Simulate and Visualize Epidemics

A Global Stochastic Modeling Framework to Simulate and Visualize Epidemics

Date: May 2012
Creator: Indrakanti, Saratchandra
Description: Epidemics have caused major human and monetary losses through the course of human civilization. It is very important that epidemiologists and public health personnel are prepared to handle an impending infectious disease outbreak. the ever-changing demographics, evolving infrastructural resources of geographic regions, emerging and re-emerging diseases, compel the use of simulation to predict disease dynamics. By the means of simulation, public health personnel and epidemiologists can predict the disease dynamics, population groups at risk and their geographic locations beforehand, so that they are prepared to respond in case of an epidemic outbreak. As a consequence of the large numbers of individuals and inter-personal interactions involved in simulating infectious disease spread in a region such as a county, sizeable amounts of data may be produced that have to be analyzed. Methods to visualize this data would be effective in facilitating people from diverse disciplines understand and analyze the simulation. This thesis proposes a framework to simulate and visualize the spread of an infectious disease in a population of a region such as a county. As real-world populations have a non-homogeneous demographic and spatial distribution, this framework models the spread of an infectious disease based on population of and geographic distance between ...
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The Impact Of Land Use And Land Cover Change On The Spatial Distribution Of Buruli Ulcer In Southwest Ghana

The Impact Of Land Use And Land Cover Change On The Spatial Distribution Of Buruli Ulcer In Southwest Ghana

Date: December 2011
Creator: Ruckthongsook, Warangkana
Description: Buruli ulcer (BU) is an environmental bacterium caused by Mycobacterium ulcerans. Modes of transmission and hosts of the disease remain unknown. The purposes of this study are to explore the environmental factors that are possibly explain the spatial distribution of BU, to predict BU cases by using the environmental factors, and to investigate the impact of land use and land cover change on the BU distribution. The study area covers the southwest portion of Ghana, 74 districts in 6 regions. The results show that the highest endemic areas occur in the center and expand to the southern portion of the study area. Statistically, the incidence rates of BU are positively correlated to the percentage of forest cover and inversely correlated to the percentages of grassland, soil, and urban areas in the study area. That is, forest is the most important environmental risk factor in this study. Model from zero-inflated Poisson regression is used in this paper to explain the impact of each land use and land cover type on the spatial distribution of BU. The results confirm that the changes of land use and land cover affect the spatial distribution of BU in the study area.
Contributing Partner: UNT Libraries
Performance Evaluation of Data Integrity Mechanisms for Mobile Agents

Performance Evaluation of Data Integrity Mechanisms for Mobile Agents

Access: Use of this item is restricted to the UNT Community.
Date: December 2003
Creator: Gunupudi, Vandana
Description: With the growing popularity of e-commerce applications that use software agents, the protection of mobile agent data has become imperative. To that end, the performance of four methods that protect the data integrity of mobile agents is evaluated. The methods investigated include existing approaches known as the Partial Result Authentication Codes, Hash Chaining, and Set Authentication Code methods, and a technique of our own design, called the Modified Set Authentication Code method, which addresses the limitations of the Set Authentication Code method. The experiments were run using the DADS agent system (developed at the Network Research Laboratory at UNT), for which a Data Integrity Module was designed. The experimental results show that our Modified Set Authentication Code technique performed comparably to the Set Authentication Code method.
Contributing Partner: UNT Libraries
Procedural content creation and technologies for 3D graphics applications and games.

Procedural content creation and technologies for 3D graphics applications and games.

Access: Use of this item is restricted to the UNT Community.
Date: May 2005
Creator: Roden, Timothy E.
Description: The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other data-intensive descriptions of virtual environments. Traditionally, content has been handcrafted by humans. A serious problem facing the interactive graphics software development community is how to increase the rate at which content can be produced to keep up with the increasingly rapid pace at which software for interactive applications can now be developed. Research addressing this problem centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, these types of systems will not ...
Contributing Partner: UNT Libraries
Implementation of Scalable Secure Multicasting

Implementation of Scalable Secure Multicasting

Access: Use of this item is restricted to the UNT Community.
Date: August 2002
Creator: Vellanki, Ramakrishnaprasad
Description: A large number of applications like multi-player games, video conferencing, chat groups and network management are presently based on multicast communication. As the group communication model is being deployed for mainstream use, it is critical to provide security mechanisms that facilitate confidentiality, authenticity and integrity in group communications. Providing security in multicast communication requires addressing the problem of scalability in group key distribution. Scalability is a concern in group communication due to group membership dynamics. Joining and leaving of members requires the distribution of a new session key to all the existing members of the group. The two approaches to key management namely centralized and distributed approaches are reviewed. A hybrid solution is then provided, which represents a improved scalable and robust approach for a secure multicast framework. This framework then is implemented in an example application of a multicast news service.
Contributing Partner: UNT Libraries
Incremental Learning with Large Datasets

Incremental Learning with Large Datasets

Date: May 2012
Creator: Giritharan, Balathasan
Description: This dissertation focuses on the novel learning strategy based on geometric support vector machines to address the difficulties of processing immense data set. Support vector machines find the hyper-plane that maximizes the margin between two classes, and the decision boundary is represented with a few training samples it becomes a favorable choice for incremental learning. The dissertation presents a novel method Geometric Incremental Support Vector Machines (GISVMs) to address both efficiency and accuracy issues in handling massive data sets. In GISVM, skin of convex hulls is defined and an efficient method is designed to find the best skin approximation given available examples. The set of extreme points are found by recursively searching along the direction defined by a pair of known extreme points. By identifying the skin of the convex hulls, the incremental learning will only employ a much smaller number of samples with comparable or even better accuracy. When additional samples are provided, they will be used together with the skin of the convex hull constructed from previous dataset. This results in a small number of instances used in incremental steps of the training process. Based on the experimental results with synthetic data sets, public benchmark data sets from ...
Contributing Partner: UNT Libraries