You limited your search to:

  Partner: UNT Libraries
 Degree Discipline: Computer Science
Intrinsic and Extrinsic Adaptation in a Simulated Combat Environment

Intrinsic and Extrinsic Adaptation in a Simulated Combat Environment

Date: May 1995
Creator: Dombrowsky, Steven P. (Steven Paul)
Description: Genetic algorithm and artificial life techniques are applied to the development of challenging and interesting opponents in a combat-based computer game. Computer simulations are carried out against an idealized human player to gather data on the effectiveness of the computer generated opponents.
Contributing Partner: UNT Libraries
3D Reconstruction Using Lidar and Visual Images

3D Reconstruction Using Lidar and Visual Images

Date: December 2012
Creator: Duraisamy, Prakash
Description: In this research, multi-perspective image registration using LiDAR and visual images was considered. 2D-3D image registration is a difficult task because it requires the extraction of different semantic features from each modality. This problem is solved in three parts. The first step involves detection and extraction of common features from each of the data sets. The second step consists of associating the common features between two different modalities. Traditional methods use lines or orthogonal corners as common features. The third step consists of building the projection matrix. Many existing methods use global positing system (GPS) or inertial navigation system (INS) for an initial estimate of the camera pose. However, the approach discussed herein does not use GPS, INS, or any such devices for initial estimate; hence the model can be used in places like the lunar surface or Mars where GPS or INS are not available. A variation of the method is also described, which does not require strong features from both images but rather uses intensity gradients in the image. This can be useful when one image does not have strong features (such as lines) or there are too many extraneous features.
Contributing Partner: UNT Libraries
Survey of Approximation Algorithms for Set Cover Problem

Survey of Approximation Algorithms for Set Cover Problem

Date: December 2009
Creator: Dutta, Himanshu Shekhar
Description: In this thesis, I survey 11 approximation algorithms for unweighted set cover problem. I have also implemented the three algorithms and created a software library that stores the code I have written. The algorithms I survey are: 1. Johnson's standard greedy; 2. f-frequency greedy; 3. Goldsmidt, Hochbaum and Yu's modified greedy; 4. Halldorsson's local optimization; 5. Dur and Furer semi local optimization; 6. Asaf Levin's improvement to Dur and Furer; 7. Simple rounding; 8. Randomized rounding; 9. LP duality; 10. Primal-dual schema; and 11. Network flow technique. Most of the algorithms surveyed are refinements of standard greedy algorithm.
Contributing Partner: UNT Libraries
Performance comparison of data distribution management strategies in large-scale distributed simulation.

Performance comparison of data distribution management strategies in large-scale distributed simulation.

Date: May 2004
Creator: Dzermajko, Caron
Description: Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large-scale distributed simulations. The key to efficient DDM is to limit and control the volume of data exchanged during the simulation, to relay data to only those hosts requiring the data. This thesis focuses upon different DDM implementations and strategies. This thesis includes analysis of three DDM methods including the fixed grid-based, dynamic grid-based, and region-based methods. Also included is the use of multi-resolution modeling with various DDM strategies and analysis of the performance effects of aggregation/disaggregation with these strategies. Running numerous federation executions, I simulate four different scenarios on a cluster of workstations with a mini-RTI Kit framework and propose a set of benchmarks for a comparison of the DDM schemes. The goals of this work are to determine the most efficient model for applying each DDM scheme, discover the limitations of the scalability of the various DDM methods, evaluate the effects of aggregation/disaggregation on performance and resource usage, and present accepted benchmarks for use in future research.
Contributing Partner: UNT Libraries
A Minimally Supervised Word Sense Disambiguation Algorithm Using Syntactic Dependencies and Semantic Generalizations

A Minimally Supervised Word Sense Disambiguation Algorithm Using Syntactic Dependencies and Semantic Generalizations

Date: December 2005
Creator: Faruque, Md. Ehsanul
Description: Natural language is inherently ambiguous. For example, the word "bank" can mean a financial institution or a river shore. Finding the correct meaning of a word in a particular context is a task known as word sense disambiguation (WSD), which is essential for many natural language processing applications such as machine translation, information retrieval, and others. While most current WSD methods try to disambiguate a small number of words for which enough annotated examples are available, the method proposed in this thesis attempts to address all words in unrestricted text. The method is based on constraints imposed by syntactic dependencies and concept generalizations drawn from an external dictionary. The method was tested on standard benchmarks as used during the SENSEVAL-2 and SENSEVAL-3 WSD international evaluation exercises, and was found to be competitive.
Contributing Partner: UNT Libraries
General Purpose Programming on Modern Graphics Hardware

General Purpose Programming on Modern Graphics Hardware

Date: May 2008
Creator: Fleming, Robert
Description: I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.
Contributing Partner: UNT Libraries
Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: December 2011
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
Contributing Partner: UNT Libraries
Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: May 2012
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
Contributing Partner: UNT Libraries
Force-Directed Graph Drawing and Aesthetics Measurement in a Non-Strict Pure Functional Programming Language

Force-Directed Graph Drawing and Aesthetics Measurement in a Non-Strict Pure Functional Programming Language

Date: December 2009
Creator: Gaconnet, Christopher James
Description: Non-strict pure functional programming often requires redesigning algorithms and data structures to work more effectively under new constraints of non-strict evaluation and immutable state. Graph drawing algorithms, while numerous and broadly studied, have no presence in the non-strict pure functional programming model. Additionally, there is currently no freely licensed standalone toolkit used to quantitatively analyze aesthetics of graph drawings. This thesis addresses two previously unexplored questions. Can a force-directed graph drawing algorithm be implemented in a non-strict functional language, such as Haskell, and still be practically usable? Can an easily extensible aesthetic measuring tool be implemented in a language such as Haskell and still be practically usable? The focus of the thesis is on implementing one of the simplest force-directed algorithms, that of Fruchterman and Reingold, and comparing its resulting aesthetics to those of a well-known C++ implementation of the same algorithm.
Contributing Partner: UNT Libraries
A Quality of Service Aware Protocol for Power Conservation in Wireless Ad Hoc and Mobile Networks

A Quality of Service Aware Protocol for Power Conservation in Wireless Ad Hoc and Mobile Networks

Access: Use of this item is restricted to the UNT Community.
Date: December 2002
Creator: Gangidi, Murali
Description: Power consumption is an important issue for mobile computers since they rely on the short life of batteries. Conservation techniques are commonly used in hardware design of such systems but network interface is a significant consumer of power, which needs considerable research to be devoted towards designing a low-power design network protocol stack. Due to the dynamic nature of wireless networks, adaptations are necessary to achieve energy efficiency and a reasonable quality of service. This paper presents the application of energy-efficient techniques to each layer in the network protocol stack and a feedback is provided depending on the performance of this new design. And also a comparison of two existing MAC protocols is done showing a better suitability of E2MAC for higher power conservation. Multimedia applications can achieve an optimal performance if they are aware of the characteristics of the wireless link. Relying on the underlying operating system software and communication protocols to hide the anomalies of wireless channel needs efficient energy consumption methodology and fair quality of service like E2MAC. This report also focuses on some of the various concerns of energy efficiency in wireless communication and also looks into the definition of seven layers as defined by International ...
Contributing Partner: UNT Libraries