Students' Attitudes toward Educational Gamification in Online Learning Environments
Description:
This study explored undergraduate and graduate students' attitudes toward the pleasurability of educational gamification in online learning environments. The study is a sequential explanatory mixed-methods research that investigated students' attitudes quantitatively, then qualitatively. In the quantitative phase, an online survey, the Pleasurable Learning Experiences scale (PLLEXs), was administrated at one of the largest public southwestern universities in the U.S. (N = 119). The qualitative …
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Date:
May 2019
Creator:
Abu Dawood, Sumayah Mohammadlutfi