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  Partner: UNT Libraries
 Degree Discipline: Computer Science
 Collection: UNT Theses and Dissertations
Intrinsic and Extrinsic Adaptation in a Simulated Combat Environment

Intrinsic and Extrinsic Adaptation in a Simulated Combat Environment

Date: May 1995
Creator: Dombrowsky, Steven P. (Steven Paul)
Description: Genetic algorithm and artificial life techniques are applied to the development of challenging and interesting opponents in a combat-based computer game. Computer simulations are carried out against an idealized human player to gather data on the effectiveness of the computer generated opponents.
Contributing Partner: UNT Libraries
3D Reconstruction Using Lidar and Visual Images

3D Reconstruction Using Lidar and Visual Images

Date: December 2012
Creator: Duraisamy, Prakash
Description: In this research, multi-perspective image registration using LiDAR and visual images was considered. 2D-3D image registration is a difficult task because it requires the extraction of different semantic features from each modality. This problem is solved in three parts. The first step involves detection and extraction of common features from each of the data sets. The second step consists of associating the common features between two different modalities. Traditional methods use lines or orthogonal corners as common features. The third step consists of building the projection matrix. Many existing methods use global positing system (GPS) or inertial navigation system (INS) for an initial estimate of the camera pose. However, the approach discussed herein does not use GPS, INS, or any such devices for initial estimate; hence the model can be used in places like the lunar surface or Mars where GPS or INS are not available. A variation of the method is also described, which does not require strong features from both images but rather uses intensity gradients in the image. This can be useful when one image does not have strong features (such as lines) or there are too many extraneous features.
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Survey of Approximation Algorithms for Set Cover Problem

Survey of Approximation Algorithms for Set Cover Problem

Date: December 2009
Creator: Dutta, Himanshu Shekhar
Description: In this thesis, I survey 11 approximation algorithms for unweighted set cover problem. I have also implemented the three algorithms and created a software library that stores the code I have written. The algorithms I survey are: 1. Johnson's standard greedy; 2. f-frequency greedy; 3. Goldsmidt, Hochbaum and Yu's modified greedy; 4. Halldorsson's local optimization; 5. Dur and Furer semi local optimization; 6. Asaf Levin's improvement to Dur and Furer; 7. Simple rounding; 8. Randomized rounding; 9. LP duality; 10. Primal-dual schema; and 11. Network flow technique. Most of the algorithms surveyed are refinements of standard greedy algorithm.
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Performance comparison of data distribution management strategies in large-scale distributed simulation.

Performance comparison of data distribution management strategies in large-scale distributed simulation.

Date: May 2004
Creator: Dzermajko, Caron
Description: Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large-scale distributed simulations. The key to efficient DDM is to limit and control the volume of data exchanged during the simulation, to relay data to only those hosts requiring the data. This thesis focuses upon different DDM implementations and strategies. This thesis includes analysis of three DDM methods including the fixed grid-based, dynamic grid-based, and region-based methods. Also included is the use of multi-resolution modeling with various DDM strategies and analysis of the performance effects of aggregation/disaggregation with these strategies. Running numerous federation executions, I simulate four different scenarios on a cluster of workstations with a mini-RTI Kit framework and propose a set of benchmarks for a comparison of the DDM schemes. The goals of this work are to determine the most efficient model for applying each DDM scheme, discover the limitations of the scalability of the various DDM methods, evaluate the effects of aggregation/disaggregation on performance and resource usage, and present accepted benchmarks for use in future research.
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A Minimally Supervised Word Sense Disambiguation Algorithm Using Syntactic Dependencies and Semantic Generalizations

A Minimally Supervised Word Sense Disambiguation Algorithm Using Syntactic Dependencies and Semantic Generalizations

Date: December 2005
Creator: Faruque, Md. Ehsanul
Description: Natural language is inherently ambiguous. For example, the word "bank" can mean a financial institution or a river shore. Finding the correct meaning of a word in a particular context is a task known as word sense disambiguation (WSD), which is essential for many natural language processing applications such as machine translation, information retrieval, and others. While most current WSD methods try to disambiguate a small number of words for which enough annotated examples are available, the method proposed in this thesis attempts to address all words in unrestricted text. The method is based on constraints imposed by syntactic dependencies and concept generalizations drawn from an external dictionary. The method was tested on standard benchmarks as used during the SENSEVAL-2 and SENSEVAL-3 WSD international evaluation exercises, and was found to be competitive.
Contributing Partner: UNT Libraries
General Purpose Programming on Modern Graphics Hardware

General Purpose Programming on Modern Graphics Hardware

Date: May 2008
Creator: Fleming, Robert
Description: I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.
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Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: December 2011
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
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Rapid Prototyping and Design of a Fast Random Number Generator

Rapid Prototyping and Design of a Fast Random Number Generator

Date: May 2012
Creator: Franco, Juan
Description: Information in the form of online multimedia, bank accounts, or password usage for diverse applications needs some form of security. the core feature of many security systems is the generation of true random or pseudorandom numbers. Hence reliable generators of such numbers are indispensable. the fundamental hurdle is that digital computers cannot generate truly random numbers because the states and transitions of digital systems are well understood and predictable. Nothing in a digital computer happens truly randomly. Digital computers are sequential machines that perform a current state and move to the next state in a deterministic fashion. to generate any secure hash or encrypted word a random number is needed. But since computers are not random, random sequences are commonly used. Random sequences are algorithms that generate a pattern of values that appear to be random but after some time start repeating. This thesis implements a digital random number generator using MATLAB, FGPA prototyping, and custom silicon design. This random number generator is able to use a truly random CMOS source to generate the random number. Statistical benchmarks are used to test the results and to show that the design works. Thus the proposed random number generator will be useful ...
Contributing Partner: UNT Libraries
Force-Directed Graph Drawing and Aesthetics Measurement in a Non-Strict Pure Functional Programming Language

Force-Directed Graph Drawing and Aesthetics Measurement in a Non-Strict Pure Functional Programming Language

Date: December 2009
Creator: Gaconnet, Christopher James
Description: Non-strict pure functional programming often requires redesigning algorithms and data structures to work more effectively under new constraints of non-strict evaluation and immutable state. Graph drawing algorithms, while numerous and broadly studied, have no presence in the non-strict pure functional programming model. Additionally, there is currently no freely licensed standalone toolkit used to quantitatively analyze aesthetics of graph drawings. This thesis addresses two previously unexplored questions. Can a force-directed graph drawing algorithm be implemented in a non-strict functional language, such as Haskell, and still be practically usable? Can an easily extensible aesthetic measuring tool be implemented in a language such as Haskell and still be practically usable? The focus of the thesis is on implementing one of the simplest force-directed algorithms, that of Fruchterman and Reingold, and comparing its resulting aesthetics to those of a well-known C++ implementation of the same algorithm.
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Flexible Digital Authentication Techniques

Flexible Digital Authentication Techniques

Date: May 2006
Creator: Ge, He
Description: Abstract This dissertation investigates authentication techniques in some emerging areas. Specifically, authentication schemes have been proposed that are well-suited for embedded systems, and privacy-respecting pay Web sites. With embedded systems, a person could own several devices which are capable of communication and interaction, but these devices use embedded processors whose computational capabilities are limited as compared to desktop computers. Examples of this scenario include entertainment devices or appliances owned by a consumer, multiple control and sensor systems in an automobile or airplane, and environmental controls in a building. An efficient public key cryptosystem has been devised, which provides a complete solution to an embedded system, including protocols for authentication, authenticated key exchange, encryption, and revocation. The new construction is especially suitable for the devices with constrained computing capabilities and resources. Compared with other available authentication schemes, such as X.509, identity-based encryption, etc, the new construction provides unique features such as simplicity, efficiency, forward secrecy, and an efficient re-keying mechanism. In the application scenario for a pay Web site, users may be sensitive about their privacy, and do not wish their behaviors to be tracked by Web sites. Thus, an anonymous authentication scheme is desirable in this case. That is, a ...
Contributing Partner: UNT Libraries