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  Partner: UNT Libraries
 Degree Discipline: Computer Science
 Collection: UNT Theses and Dissertations
Temporal Connectionist Expert Systems Using a Temporal Backpropagation Algorithm

Temporal Connectionist Expert Systems Using a Temporal Backpropagation Algorithm

Date: December 1993
Creator: Civelek, Ferda N. (Ferda Nur)
Description: Representing time has been considered a general problem for artificial intelligence research for many years. More recently, the question of representing time has become increasingly important in representing human decision making process through connectionist expert systems. Because most human behaviors unfold over time, any attempt to represent expert performance, without considering its temporal nature, can often lead to incorrect results. A temporal feedforward neural network model that can be applied to a number of neural network application areas, including connectionist expert systems, has been introduced. The neural network model has a multi-layer structure, i.e. the number of layers is not limited. Also, the model has the flexibility of defining output nodes in any layer. This is especially important for connectionist expert system applications. A temporal backpropagation algorithm which supports the model has been developed. The model along with the temporal backpropagation algorithm makes it extremely practical to define any artificial neural network application. Also, an approach that can be followed to decrease the memory space used by weight matrix has been introduced. The algorithm was tested using a medical connectionist expert system to show how best we describe not only the disease but also the entire course of the disease. ...
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An Algorithm for the PLA Equivalence Problem

An Algorithm for the PLA Equivalence Problem

Date: December 1995
Creator: Moon, Gyo Sik
Description: The Programmable Logic Array (PLA) has been widely used in the design of VLSI circuits and systems because of its regularity, flexibility, and simplicity. The equivalence problem is typically to verify that the final description of a circuit is functionally equivalent to its initial description. Verifying the functional equivalence of two descriptions is equivalent to proving their logical equivalence. This problem of pure logic is essential to circuit design. The most widely used technique to solve the problem is based on Binary Decision Diagram or BDD, proposed by Bryant in 1986. Unfortunately, BDD requires too much time and space to represent moderately large circuits for equivalence testing. We design and implement a new algorithm called the Cover-Merge Algorithm for the equivalence problem based on a divide-and-conquer strategy using the concept of cover and a derivational method. We prove that the algorithm is sound and complete. Because of the NP-completeness of the problem, we emphasize simplifications to reduce the search space or to avoid redundant computations. Simplification techniques are incorporated into the algorithm as an essential part to speed up the the derivation process. Two different sets of heuristics are developed for two opposite goals: one for the proof of equivalence ...
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Study of Parallel Algorithms Related to Subsequence Problems on the Sequent Multiprocessor System

Study of Parallel Algorithms Related to Subsequence Problems on the Sequent Multiprocessor System

Date: August 1994
Creator: Pothuru, Surendra
Description: The primary purpose of this work is to study, implement and analyze the performance of parallel algorithms related to subsequence problems. The problems include string to string correction problem, to determine the longest common subsequence problem and solving the sum-range-product, 1 —D pattern matching, longest non-decreasing (non-increasing) (LNS) and maximum positive subsequence (MPS) problems. The work also includes studying the techniques and issues involved in developing parallel applications. These algorithms are implemented on the Sequent Multiprocessor System. The subsequence problems have been defined, along with performance metrics that are utilized. The sequential and parallel algorithms have been summarized. The implementation issues which arise in the process of developing parallel applications have been identified and studied.
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A Machine Learning Method Suitable for Dynamic Domains

A Machine Learning Method Suitable for Dynamic Domains

Date: July 1996
Creator: Rowe, Michael C. (Michael Charles)
Description: The efficacy of a machine learning technique is domain dependent. Some machine learning techniques work very well for certain domains but are ill-suited for other domains. One area that is of real-world concern is the flexibility with which machine learning techniques can adapt to dynamic domains. Currently, there are no known reports of any system that can learn dynamic domains, short of starting over (i.e., re-running the program). Starting over is neither time nor cost efficient for real-world production environments. This dissertation studied a method, referred to as Experience Based Learning (EBL), that attempts to deal with conditions related to learning dynamic domains. EBL is an extension of Instance Based Learning methods. The hypothesis of the study related to this research was that the EBL method would automatically adjust to domain changes and still provide classification accuracy similar to methods that require starting over. To test this hypothesis, twelve widely studied machine learning datasets were used. A dynamic domain was simulated by presenting these datasets in an uninterrupted cycle of train, test, and retrain. The order of the twelve datasets and the order of records within each dataset were randomized to control for order biases in each of ten runs. ...
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Quantifying Design Principles in Reusable Software Components

Quantifying Design Principles in Reusable Software Components

Date: December 1995
Creator: Moore, Freeman Leroy
Description: Software reuse can occur in various places during the software development cycle. Reuse of existing source code is the most commonly practiced form of software reuse. One of the key requirements for software reuse is readability, thus the interest in the use of data abstraction, inheritance, modularity, and aspects of the visible portion of module specifications. This research analyzed the contents of software reuse libraries to answer the basic question of what makes a good reusable software component. The approach taken was to measure and analyze various software metrics as mapped to design characteristics. A related research question investigated the change in the design principles over time. This was measured by comparing sets of Ada reuse libraries categorized into two time periods. It was discovered that recently developed Ada reuse components scored better on readability than earlier developed components. A benefit of this research has been the development of a set of "design for reuse" guidelines. These guidelines address coding practices as well as design principles for an Ada implementation. C++ software reuse libraries were also analyzed to determine if design principles can be applied in a language independent fashion. This research used cyclomatic complexity metrics, software science metrics, and ...
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Practical Parallel Processing

Practical Parallel Processing

Date: August 1996
Creator: Zhang, Hua, 1954-
Description: The physical limitations of uniprocessors and the real-time requirements of numerous practical applications have made parallel processing an essential technology in military, industry and scientific research. In this dissertation, we investigate parallelizations of three practical applications using three parallel machine models. The algorithms are: Finitely inductive (FI) sequence processing is a pattern recognition technique used in many fields. We first propose four parallel FI algorithms on the EREW PRAM. The time complexity of the parallel factoring and following by bucket packing is O(sk^2 n/p), and they are optimal under some conditions. The parallel factoring and following by hashing requires O(sk^2 n/p) time when uniform hash functions are used and log(p) ≤ k n/p and pm ≈ n. Their speedup is proportional to the number processors used. For these results, s is the number of levels, k is the size of the antecedents and n is the length of the input sequence and p is the number of processors. We also describe algorithms for raster/vector conversion based on the scan model to handle block-like connected components of arbitrary geometrical shapes with multi-level nested dough nuts for the IES (image exploitation system). Both the parallel raster-to-vector algorithm and parallel vector-to-raster algorithm require ...
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Rollback Reduction Techniques Through Load Balancing in Optimistic Parallel Discrete Event Simulation

Rollback Reduction Techniques Through Load Balancing in Optimistic Parallel Discrete Event Simulation

Date: May 1996
Creator: Sarkar, Falguni
Description: Discrete event simulation is an important tool for modeling and analysis. Some of the simulation applications such as telecommunication network performance, VLSI logic circuits design, battlefield simulation, require enormous amount of computing resources. One way to satisfy this demand for computing power is to decompose the simulation system into several logical processes (Ip) and run them concurrently. In any parallel discrete event simulation (PDES) system, the events are ordered according to their time of occurrence. In order for the simulation to be correct, this ordering has to be preserved. There are three approaches to maintain this ordering. In a conservative system, no lp executes an event unless it is certain that all events with earlier time-stamps have been executed. Such systems are prone to deadlock. In an optimistic system on the other hand, simulation progresses disregarding this ordering and saves the system states regularly. Whenever a causality violation is detected, the system rolls back to a state saved earlier and restarts processing after correcting the error. There is another approach in which all the lps participate in the computation of a safe time-window and all events with time-stamps within this window are processed concurrently. In optimistic simulation systems, there is ...
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Privacy Management for Online Social Networks

Privacy Management for Online Social Networks

Date: August 2013
Creator: Baatarjav, Enkh-Amgalan
Description: One in seven people in the world use online social networking for a variety of purposes -- to keep in touch with friends and family, to share special occasions, to broadcast announcements, and more. The majority of society has been bought into this new era of communication technology, which allows everyone on the internet to share information with friends. Since social networking has rapidly become a main form of communication, holes in privacy have become apparent. It has come to the point that the whole concept of sharing information requires restructuring. No longer are online social networks simply technology available for a niche market; they are in use by all of society. Thus it is important to not forget that a sense of privacy is inherent as an evolutionary by-product of social intelligence. In any context of society, privacy needs to be a part of the system in order to help users protect themselves from others. This dissertation attempts to address the lack of privacy management in online social networks by designing models which understand the social science behind how we form social groups and share information with each other. Social relationship strength was modeled using activity patterns, vocabulary usage, ...
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Inheritance Problems in Object-Oriented Database

Inheritance Problems in Object-Oriented Database

Date: May 1989
Creator: Auepanwiriyakul, Raweewan
Description: This research is concerned with inheritance as used in object-oriented database. More specifically, partial bi-directional inheritance among classes is examined. In partial inheritance, a class can inherit a proper subset of instance variables from another class. Two subclasses of the same superclass do not need to inherit the same proper subset of instance variables from their superclass. Bi-directional partial inheritance allows a class to inherit instance variables from its subclass. The prototype of an object-oriented database that supports both full and partial bi-directional inheritance among classes was developed on top of an existing relational database management system. The prototype was tested with two database applications. One database application needs full and partial inheritance. The second database application required bi-directional inheritance. The result of this testing suggests both advantages and disadvantages of partial bi-directional inheritance. Future areas of research are also suggested.
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Semaphore Solutions for General Mutual Exclusion Problems

Semaphore Solutions for General Mutual Exclusion Problems

Date: August 1988
Creator: Yue, Kwok B. (Kwok Bun)
Description: Automatic generation of starvation-free semaphore solutions to general mutual exclusion problems is discussed. A reduction approach is introduced for recognizing edge-solvable problems, together with an O(N^2) algorithm for graph reduction, where N is the number of nodes. An algorithm for the automatic generation of starvation-free edge-solvable solutions is presented. The solutions are proved to be very efficient. For general problems, there are two ways to generate efficient solutions. One associates a semaphore with every node, the other with every edge. They are both better than the standard monitor—like solutions. Besides strong semaphores, solutions using weak semaphores, weaker semaphores and generalized semaphores are also considered. Basic properties of semaphore solutions are also discussed. Tools describing the dynamic behavior of parallel systems, as well as performance criteria for evaluating semaphore solutions are elaborated.
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Speech Recognition Using a Synthesized Codebook

Speech Recognition Using a Synthesized Codebook

Date: August 1988
Creator: Smith, Lloyd A. (Lloyd Allen)
Description: Speech sounds generated by a simple waveform synthesizer were used to create a vector quantization codebook for use in speech recognition. Recognition was tested over the TI-20 isolated word data base using a conventional DTW matching algorithm. Input speech was band limited to 300 - 3300 Hz, then passed through the Scott Instruments Corp. Coretechs process, implemented on a VET3 speech terminal, to create the speech representation for matching. Synthesized sounds were processed in software by a VET3 signal processing emulation program. Emulation and recognition were performed on a DEC VAX 11/750. The experiments were organized in 2 series. A preliminary experiment, using no vector quantization, provided a baseline for comparison. The original codebook contained 109 vectors, all derived from 2 formant synthesized sounds. This codebook was decimated through the course of the first series of experiments, based on the number of times each vector was used in quantizing the training data for the previous experiment, in order to determine the smallest subset of vectors suitable for coding the speech data base. The second series of experiments altered several test conditions in order to evaluate the applicability of the minimal synthesized codebook to conventional codebook training. The baseline recognition rate ...
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Computer Realization of Human Music Cognition

Computer Realization of Human Music Cognition

Date: August 1988
Creator: Albright, Larry E. (Larry Eugene)
Description: This study models the human process of music cognition on the digital computer. The definition of music cognition is derived from the work in music cognition done by the researchers Carol Krumhansl and Edward Kessler, and by Mari Jones, as well as from the music theories of Heinrich Schenker. The computer implementation functions in three stages. First, it translates a musical "performance" in the form of MIDI (Musical Instrument Digital Interface) messages into LISP structures. Second, the various parameters of the performance are examined separately a la Jones's joint accent structure, quantified according to psychological findings, and adjusted to a common scale. The findings of Krumhansl and Kessler are used to evaluate the consonance of each note with respect to the key of the piece and with respect to the immediately sounding harmony. This process yields a multidimensional set of points, each of which is a cognitive evaluation of a single musical event within the context of the piece of music within which it occurred. This set of points forms a metric space in multi-dimensional Euclidean space. The third phase of the analysis maps the set of points into a topology-preserving data structure for a Schenkerian-like middleground structural analysis. This ...
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A Timescale Estimating Model for Rule-Based Systems

A Timescale Estimating Model for Rule-Based Systems

Date: December 1987
Creator: Moseley, Charles Warren
Description: The purpose of this study was to explore the subject of timescale estimating for rule-based systems. A model for estimating the timescale necessary to build rule-based systems was built and then tested in a controlled environment.
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Independent Quadtrees

Independent Quadtrees

Date: December 1986
Creator: Atwood, Larry D. (Larry Dale)
Description: This dissertation deals with the problem of manipulating and storing an image using quadtrees. A quadtree is a tree in which each node has four ordered children or is a leaf. It can be used to represent an image via hierarchical decomposition. The image is broken into four regions. A region can be a solid color (homogeneous) or a mixture of colors (heterogeneous). If a region is heterogeneous it is broken into four subregions, and the process continues recursively until all subregions are homogeneous. The traditional quadtree suffers from dependence on the underlying grid. The grid coordinate system is implicit, and therefore fixed. The fixed coordinate system implies a rigid tree. A rigid tree cannot be translated, scaled, or rotated. Instead, a new tree must be built which is the result of one of these transformations. This dissertation introduces the independent quadtree. The independent quadtree is free of any underlying coordinate system. The tree is no longer rigid and can be easily translated, scaled, or rotated. Algorithms to perform these operations axe presented. The translation and rotation algorithms take constant time. The scaling algorithm has linear time in the number nodes in the tree. The disadvantage of independent quadtrees is ...
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A Comparative Analysis of Guided vs. Query-Based Intelligent Tutoring Systems (ITS) Using a Class-Entity-Relationship-Attribute (CERA) Knowledge Base

A Comparative Analysis of Guided vs. Query-Based Intelligent Tutoring Systems (ITS) Using a Class-Entity-Relationship-Attribute (CERA) Knowledge Base

Date: August 1987
Creator: Hall, Douglas Lee
Description: One of the greatest problems facing researchers in the sub field of Artificial Intelligence known as Intelligent Tutoring Systems (ITS) is the selection of a knowledge base designs that will facilitate the modification of the knowledge base. The Class-Entity-Relationship-Attribute (CERA), proposed by R. P. Brazile, holds certain promise as a more generic knowledge base design framework upon which can be built robust and efficient ITS. This study has a twofold purpose. The first is to demonstrate that a CERA knowledge base can be constructed for an ITS on a subset of the domain of Cretaceous paleontology and function as the "expert module" of the ITS. The second is to test the validity of the ideas that students guided through a lesson learn more factual knowledge, while those who explore the knowledge base that underlies the lesson through query at their own pace will be able to formulate their own integrative knowledge from the knowledge gained in their explorations and spend more time on the system. This study concludes that a CERA-based system can be constructed as an effective teaching tool. However, while an ITS - treatment provides for statistically significant gains in achievement test scores, the type of treatment seems ...
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Boosting for Learning From Imbalanced, Multiclass Data Sets

Boosting for Learning From Imbalanced, Multiclass Data Sets

Access: Use of this item is restricted to the UNT Community.
Date: December 2013
Creator: Abouelenien, Mohamed
Description: In many real-world applications, it is common to have uneven number of examples among multiple classes. The data imbalance, however, usually complicates the learning process, especially for the minority classes, and results in deteriorated performance. Boosting methods were proposed to handle the imbalance problem. These methods need elongated training time and require diversity among the classifiers of the ensemble to achieve improved performance. Additionally, extending the boosting method to handle multi-class data sets is not straightforward. Examples of applications that suffer from imbalanced multi-class data can be found in face recognition, where tens of classes exist, and in capsule endoscopy, which suffers massive imbalance between the classes. This dissertation introduces RegBoost, a new boosting framework to address the imbalanced, multi-class problems. This method applies a weighted stratified sampling technique and incorporates a regularization term that accommodates multi-class data sets and automatically determines the error bound of each base classifier. The regularization parameter penalizes the classifier when it misclassifies instances that were correctly classified in the previous iteration. The parameter additionally reduces the bias towards majority classes. Experiments are conducted using 12 diverse data sets with moderate to high imbalance ratios. The results demonstrate superior performance of the proposed method compared ...
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Design and Analysis of Novel Verifiable Voting Schemes

Design and Analysis of Novel Verifiable Voting Schemes

Date: December 2013
Creator: Yestekov, Yernat
Description: Free and fair elections are the basis for democracy, but conducting elections is not an easy task. Different groups of people are trying to influence the outcome of the election in their favor using the range of methods, from campaigning for a particular candidate to well-financed lobbying. Often the stakes are too high, and the methods are illegal. Two main properties of any voting scheme are the privacy of a voter’s choice and the integrity of the tally. Unfortunately, they are mutually exclusive. Integrity requires making elections transparent and auditable, but at the same time, we must preserve a voter’s privacy. It is always a trade-off between these two requirements. Current voting schemes favor privacy over auditability, and thus, they are vulnerable to voting fraud. I propose two novel voting systems that can achieve both privacy and verifiability. The first protocol is based on cryptographical primitives to ensure the integrity of the final tally and privacy of the voter. The second protocol is a simple paper-based voting scheme that achieves almost the same level of security without usage of cryptography.
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Simulating the Spread of Infectious Diseases in Heterogeneous Populations with Diverse Interactions Characteristics

Simulating the Spread of Infectious Diseases in Heterogeneous Populations with Diverse Interactions Characteristics

Date: December 2013
Creator: Gomez-Lopez, Iris Nelly
Description: The spread of infectious diseases has been a public concern throughout human history. Historic recorded data has reported the severity of infectious disease epidemics in different ages. Ancient Greek physician Hippocrates was the first to analyze the correlation between diseases and their environment. Nowadays, health authorities are in charge of planning strategies that guarantee the welfare of citizens. The simulation of contagion scenarios contributes to the understanding of the epidemic behavior of diseases. Computational models facilitate the study of epidemics by integrating disease and population data to the simulation. The use of detailed demographic and geographic characteristics allows researchers to construct complex models that better resemble reality and the integration of these attributes permits us to understand the rules of interaction. The interaction of individuals with similar characteristics forms synthetic structures that depict clusters of interaction. The synthetic environments facilitate the study of the spread of infectious diseases in diverse scenarios. The characteristics of the population and the disease concurrently affect the local and global epidemic progression. Every cluster’ epidemic behavior constitutes the global epidemic for a clustered population. By understanding the correlation between structured populations and the spread of a disease, current dissertation research makes possible to identify risk ...
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3GPP Long Term Evolution LTE Scheduling

3GPP Long Term Evolution LTE Scheduling

Date: December 2013
Creator: Alotaibi, Sultan
Description: Future generation cellular networks are expected to deliver an omnipresent broadband access network for an endlessly increasing number of subscribers. Long term Evolution (LTE) represents a significant milestone towards wireless networks known as 4G cellular networks. A key feature of LTE is the implementation of enhanced Radio Resource Management (RRM) mechanism to improve the system performance. The structure of LTE networks was simplified by diminishing the number of the nodes of the core network. Also, the design of the radio protocol architecture is quite unique. In order to achieve high data rate in LTE, 3rd Generation Partnership Project (3GPP) has selected Orthogonal Frequency Division Multiplexing (OFDM) as an appropriate scheme in terms of downlinks. However, the proper scheme for an uplink is the Single-Carrier Frequency Domain Multiple Access due to the peak-to-average-power-ratio (PAPR) constraint. LTE packet scheduling plays a primary role as part of RRM to improve the system’s data rate as well as supporting various QoS requirements of mobile services. The major function of the LTE packet scheduler is to assign Physical Resource Blocks (PRBs) to mobile User Equipment (UE). In our work, we formed a proposed packet scheduler algorithm. The proposed scheduler algorithm acts based on the number ...
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Multilingual Word Sense Disambiguation Using Wikipedia

Multilingual Word Sense Disambiguation Using Wikipedia

Date: August 2013
Creator: Dandala, Bharath
Description: Ambiguity is inherent to human language. In particular, word sense ambiguity is prevalent in all natural languages, with a large number of the words in any given language carrying more than one meaning. Word sense disambiguation is the task of automatically assigning the most appropriate meaning to a polysemous word within a given context. Generally the problem of resolving ambiguity in literature has revolved around the famous quote “you shall know the meaning of the word by the company it keeps.” In this thesis, we investigate the role of context for resolving ambiguity through three different approaches. Instead of using a predefined monolingual sense inventory such as WordNet, we use a language-independent framework where the word senses and sense-tagged data are derived automatically from Wikipedia. Using Wikipedia as a source of sense-annotations provides the much needed solution for knowledge acquisition bottleneck. In order to evaluate the viability of Wikipedia based sense-annotations, we cast the task of disambiguating polysemous nouns as a monolingual classification task and experimented on lexical samples from four different languages (viz. English, German, Italian and Spanish). The experiments confirm that the Wikipedia based sense annotations are reliable and can be used to construct accurate monolingual sense classifiers. ...
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Real-time Rendering of Burning Objects in Video Games

Real-time Rendering of Burning Objects in Video Games

Date: August 2013
Creator: Amarasinghe, Dhanyu Eshaka
Description: In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain ...
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Framework for Evaluating Dynamic Memory Allocators Including a New Equivalence Class Based Cache-conscious Allocator

Framework for Evaluating Dynamic Memory Allocators Including a New Equivalence Class Based Cache-conscious Allocator

Date: August 2013
Creator: Janjusic, Tomislav
Description: Software applications’ performance is hindered by a variety of factors, but most notably by the well-known CPU-memory speed gap (often known as the memory wall). This results in the CPU sitting idle waiting for data to be brought from memory to processor caches. The addressing used by caches cause non-uniform accesses to various cache sets. The non-uniformity is due to several reasons, including how different objects are accessed by the code and how the data objects are located in memory. Memory allocators determine where dynamically created objects are placed, thus defining addresses and their mapping to cache locations. It is important to evaluate how different allocators behave with respect to the localities of the created objects. Most allocators use a single attribute, the size, of an object in making allocation decisions. Additional attributes such as the placement with respect to other objects, or specific cache area may lead to better use of cache memories. In this dissertation, we proposed and implemented a framework that allows for the development and evaluation of new memory allocation techniques. At the root of the framework is a memory tracing tool called Gleipnir, which provides very detailed information about every memory access, and relates it ...
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Modeling and Analysis of Next Generation 9-1-1 Emergency Medical Dispatch Protocols

Modeling and Analysis of Next Generation 9-1-1 Emergency Medical Dispatch Protocols

Date: August 2013
Creator: Gupta, Neeraj Kant
Description: Emergency Medical Dispatch Protocols are guidelines that a 9-1-1 dispatcher uses to evaluate the nature of emergency, resources to send and the nature of help provided to the 9-1-1 caller. The current Dispatch Protocols are based on voice only call. But the Next Generation 9-1-1 (NG9-1-1) architecture will allow multimedia emergency calls. In this thesis I analyze and model the Emergency Medical Dispatch Protocols for NG9-1-1 architecture. I have identified various technical aspects to improve the NG9-1-1 Dispatch Protocols. The devices (smartphone) at the caller end have advanced to a point where they can be used to send and receive video, pictures and text. There are sensors embedded in them that can be used for initial diagnosis of the injured person. There is a need to improve the human computer (smartphone) interface to take advantage of technology so that callers can easily make use of various features available to them. The dispatchers at the 9-1-1 call center can make use of these new protocols to improve the quality and the response time. They will have capability of multiple media streams to interact with the caller and the first responders.The specific contributions in this thesis include developing applications that use smartphone ...
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Qos Aware Service Oriented Architecture

Qos Aware Service Oriented Architecture

Date: August 2013
Creator: Adepu, Sagarika
Description: Service-oriented architecture enables web services to operate in a loosely-coupled setting and provides an environment for dynamic discovery and use of services over a network using standards such as WSDL, SOAP, and UDDI. Web service has both functional and non-functional characteristics. This thesis work proposes to add QoS descriptions (non-functional properties) to WSDL and compose various services to form a business process. This composition of web services also considers QoS properties along with functional properties and the composed services can again be published as a new Web Service and can be part of any other composition using Composed WSDL.
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