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  Partner: UNT Libraries
 Degree Discipline: Computer Science
 Collection: UNT Theses and Dissertations
Bayesian Probabilistic Reasoning Applied to Mathematical Epidemiology for Predictive Spatiotemporal Analysis of Infectious Diseases

Bayesian Probabilistic Reasoning Applied to Mathematical Epidemiology for Predictive Spatiotemporal Analysis of Infectious Diseases

Date: May 2006
Creator: Abbas, Kaja Moinudeen
Description: Abstract Probabilistic reasoning under uncertainty suits well to analysis of disease dynamics. The stochastic nature of disease progression is modeled by applying the principles of Bayesian learning. Bayesian learning predicts the disease progression, including prevalence and incidence, for a geographic region and demographic composition. Public health resources, prioritized by the order of risk levels of the population, will efficiently minimize the disease spread and curtail the epidemic at the earliest. A Bayesian network representing the outbreak of influenza and pneumonia in a geographic region is ported to a newer region with different demographic composition. Upon analysis for the newer region, the corresponding prevalence of influenza and pneumonia among the different demographic subgroups is inferred for the newer region. Bayesian reasoning coupled with disease timeline is used to reverse engineer an influenza outbreak for a given geographic and demographic setting. The temporal flow of the epidemic among the different sections of the population is analyzed to identify the corresponding risk levels. In comparison to spread vaccination, prioritizing the limited vaccination resources to the higher risk groups results in relatively lower influenza prevalence. HIV incidence in Texas from 1989-2002 is analyzed using demographic based epidemic curves. Dynamic Bayesian networks are integrated with ...
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Boosting for Learning From Imbalanced, Multiclass Data Sets

Boosting for Learning From Imbalanced, Multiclass Data Sets

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Date: December 2013
Creator: Abouelenien, Mohamed
Description: In many real-world applications, it is common to have uneven number of examples among multiple classes. The data imbalance, however, usually complicates the learning process, especially for the minority classes, and results in deteriorated performance. Boosting methods were proposed to handle the imbalance problem. These methods need elongated training time and require diversity among the classifiers of the ensemble to achieve improved performance. Additionally, extending the boosting method to handle multi-class data sets is not straightforward. Examples of applications that suffer from imbalanced multi-class data can be found in face recognition, where tens of classes exist, and in capsule endoscopy, which suffers massive imbalance between the classes. This dissertation introduces RegBoost, a new boosting framework to address the imbalanced, multi-class problems. This method applies a weighted stratified sampling technique and incorporates a regularization term that accommodates multi-class data sets and automatically determines the error bound of each base classifier. The regularization parameter penalizes the classifier when it misclassifies instances that were correctly classified in the previous iteration. The parameter additionally reduces the bias towards majority classes. Experiments are conducted using 12 diverse data sets with moderate to high imbalance ratios. The results demonstrate superior performance of the proposed method compared ...
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Qos Aware Service Oriented Architecture

Qos Aware Service Oriented Architecture

Date: August 2013
Creator: Adepu, Sagarika
Description: Service-oriented architecture enables web services to operate in a loosely-coupled setting and provides an environment for dynamic discovery and use of services over a network using standards such as WSDL, SOAP, and UDDI. Web service has both functional and non-functional characteristics. This thesis work proposes to add QoS descriptions (non-functional properties) to WSDL and compose various services to form a business process. This composition of web services also considers QoS properties along with functional properties and the composed services can again be published as a new Web Service and can be part of any other composition using Composed WSDL.
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Computer Realization of Human Music Cognition

Computer Realization of Human Music Cognition

Date: August 1988
Creator: Albright, Larry E. (Larry Eugene)
Description: This study models the human process of music cognition on the digital computer. The definition of music cognition is derived from the work in music cognition done by the researchers Carol Krumhansl and Edward Kessler, and by Mari Jones, as well as from the music theories of Heinrich Schenker. The computer implementation functions in three stages. First, it translates a musical "performance" in the form of MIDI (Musical Instrument Digital Interface) messages into LISP structures. Second, the various parameters of the performance are examined separately a la Jones's joint accent structure, quantified according to psychological findings, and adjusted to a common scale. The findings of Krumhansl and Kessler are used to evaluate the consonance of each note with respect to the key of the piece and with respect to the immediately sounding harmony. This process yields a multidimensional set of points, each of which is a cognitive evaluation of a single musical event within the context of the piece of music within which it occurred. This set of points forms a metric space in multi-dimensional Euclidean space. The third phase of the analysis maps the set of points into a topology-preserving data structure for a Schenkerian-like middleground structural analysis. This ...
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3GPP Long Term Evolution LTE Scheduling

3GPP Long Term Evolution LTE Scheduling

Date: December 2013
Creator: Alotaibi, Sultan
Description: Future generation cellular networks are expected to deliver an omnipresent broadband access network for an endlessly increasing number of subscribers. Long term Evolution (LTE) represents a significant milestone towards wireless networks known as 4G cellular networks. A key feature of LTE is the implementation of enhanced Radio Resource Management (RRM) mechanism to improve the system performance. The structure of LTE networks was simplified by diminishing the number of the nodes of the core network. Also, the design of the radio protocol architecture is quite unique. In order to achieve high data rate in LTE, 3rd Generation Partnership Project (3GPP) has selected Orthogonal Frequency Division Multiplexing (OFDM) as an appropriate scheme in terms of downlinks. However, the proper scheme for an uplink is the Single-Carrier Frequency Domain Multiple Access due to the peak-to-average-power-ratio (PAPR) constraint. LTE packet scheduling plays a primary role as part of RRM to improve the system’s data rate as well as supporting various QoS requirements of mobile services. The major function of the LTE packet scheduler is to assign Physical Resource Blocks (PRBs) to mobile User Equipment (UE). In our work, we formed a proposed packet scheduler algorithm. The proposed scheduler algorithm acts based on the number ...
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Real-time Rendering of Burning Objects in Video Games

Real-time Rendering of Burning Objects in Video Games

Date: August 2013
Creator: Amarasinghe, Dhanyu Eshaka
Description: In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain ...
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An Integrated Architecture for Ad Hoc Grids

An Integrated Architecture for Ad Hoc Grids

Date: May 2006
Creator: Amin, Kaizar Abdul Husain
Description: Extensive research has been conducted by the grid community to enable large-scale collaborations in pre-configured environments. grid collaborations can vary in scale and motivation resulting in a coarse classification of grids: national grid, project grid, enterprise grid, and volunteer grid. Despite the differences in scope and scale, all the traditional grids in practice share some common assumptions. They support mutually collaborative communities, adopt a centralized control for membership, and assume a well-defined non-changing collaboration. To support grid applications that do not confirm to these assumptions, we propose the concept of ad hoc grids. In the context of this research, we propose a novel architecture for ad hoc grids that integrates a suite of component frameworks. Specifically, our architecture combines the community management framework, security framework, abstraction framework, quality of service framework, and reputation framework. The overarching objective of our integrated architecture is to support a variety of grid applications in a self-controlled fashion with the help of a self-organizing ad hoc community. We introduce mechanisms in our architecture that successfully isolates malicious elements from the community, inherently improving the quality of grid services and extracting deterministic quality assurances from the underlying infrastructure. We also emphasize on the technology-independence of our ...
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Resource Efficient and Scalable Routing using Intelligent Mobile Agents

Resource Efficient and Scalable Routing using Intelligent Mobile Agents

Date: May 2003
Creator: Amin, Kaizar Abdul Husain
Description: Many of the contemporary routing algorithms use simple mechanisms such as flooding or broadcasting to disseminate the routing information available to them. Such routing algorithms cause significant network resource overhead due to the large number of messages generated at each host/router throughout the route update process. Many of these messages are wasteful since they do not contribute to the route discovery process. Reducing the resource overhead may allow for several algorithms to be deployed in a wide range of networks (wireless and ad-hoc) which require a simple routing protocol due to limited availability of resources (memory and bandwidth). Motivated by the need to reduce the resource overhead associated with routing algorithms a new implementation of distance vector routing algorithm using an agent-based paradigm known as Agent-based Distance Vector Routing (ADVR) has been proposed. In ADVR, the ability of route discovery and message passing shifts from the nodes to individual agents that traverse the network, co-ordinate with each other and successively update the routing tables of the nodes they visit.
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Independent Quadtrees

Independent Quadtrees

Date: December 1986
Creator: Atwood, Larry D. (Larry Dale)
Description: This dissertation deals with the problem of manipulating and storing an image using quadtrees. A quadtree is a tree in which each node has four ordered children or is a leaf. It can be used to represent an image via hierarchical decomposition. The image is broken into four regions. A region can be a solid color (homogeneous) or a mixture of colors (heterogeneous). If a region is heterogeneous it is broken into four subregions, and the process continues recursively until all subregions are homogeneous. The traditional quadtree suffers from dependence on the underlying grid. The grid coordinate system is implicit, and therefore fixed. The fixed coordinate system implies a rigid tree. A rigid tree cannot be translated, scaled, or rotated. Instead, a new tree must be built which is the result of one of these transformations. This dissertation introduces the independent quadtree. The independent quadtree is free of any underlying coordinate system. The tree is no longer rigid and can be easily translated, scaled, or rotated. Algorithms to perform these operations axe presented. The translation and rotation algorithms take constant time. The scaling algorithm has linear time in the number nodes in the tree. The disadvantage of independent quadtrees is ...
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Inheritance Problems in Object-Oriented Database

Inheritance Problems in Object-Oriented Database

Date: May 1989
Creator: Auepanwiriyakul, Raweewan
Description: This research is concerned with inheritance as used in object-oriented database. More specifically, partial bi-directional inheritance among classes is examined. In partial inheritance, a class can inherit a proper subset of instance variables from another class. Two subclasses of the same superclass do not need to inherit the same proper subset of instance variables from their superclass. Bi-directional partial inheritance allows a class to inherit instance variables from its subclass. The prototype of an object-oriented database that supports both full and partial bi-directional inheritance among classes was developed on top of an existing relational database management system. The prototype was tested with two database applications. One database application needs full and partial inheritance. The second database application required bi-directional inheritance. The result of this testing suggests both advantages and disadvantages of partial bi-directional inheritance. Future areas of research are also suggested.
Contributing Partner: UNT Libraries
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