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  Access Rights: Use restricted to UNT Community
  Partner: UNT Libraries
 Degree Discipline: Computer Science
 Degree Level: Doctoral
 Collection: UNT Theses and Dissertations
Boosting for Learning From Imbalanced, Multiclass Data Sets

Boosting for Learning From Imbalanced, Multiclass Data Sets

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Date: December 2013
Creator: Abouelenien, Mohamed
Description: In many real-world applications, it is common to have uneven number of examples among multiple classes. The data imbalance, however, usually complicates the learning process, especially for the minority classes, and results in deteriorated performance. Boosting methods were proposed to handle the imbalance problem. These methods need elongated training time and require diversity among the classifiers of the ensemble to achieve improved performance. Additionally, extending the boosting method to handle multi-class data sets is not straightforward. Examples of applications that suffer from imbalanced multi-class data can be found in face recognition, where tens of classes exist, and in capsule endoscopy, which suffers massive imbalance between the classes. This dissertation introduces RegBoost, a new boosting framework to address the imbalanced, multi-class problems. This method applies a weighted stratified sampling technique and incorporates a regularization term that accommodates multi-class data sets and automatically determines the error bound of each base classifier. The regularization parameter penalizes the classifier when it misclassifies instances that were correctly classified in the previous iteration. The parameter additionally reduces the bias towards majority classes. Experiments are conducted using 12 diverse data sets with moderate to high imbalance ratios. The results demonstrate superior performance of the proposed method compared ...
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A Netcentric Scientific Research Repository

A Netcentric Scientific Research Repository

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Date: December 2006
Creator: Harrington, Brian
Description: The Internet and networks in general have become essential tools for disseminating in-formation. Search engines have become the predominant means of finding information on the Web and all other data repositories, including local resources. Domain scientists regularly acquire and analyze images generated by equipment such as microscopes and cameras, resulting in complex image files that need to be managed in a convenient manner. This type of integrated environment has been recently termed a netcentric sci-entific research repository. I developed a number of data manipulation tools that allow researchers to manage their information more effectively in a netcentric environment. The specific contributions are: (1) A unique interface for management of data including files and relational databases. A wrapper for relational databases was developed so that the data can be indexed and searched using traditional search engines. This approach allows data in databases to be searched with the same interface as other data. Fur-thermore, this approach makes it easier for scientists to work with their data if they are not familiar with SQL. (2) A Web services based architecture for integrating analysis op-erations into a repository. This technique allows the system to leverage the large num-ber of existing tools by wrapping them ...
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Procedural content creation and technologies for 3D graphics applications and games.

Procedural content creation and technologies for 3D graphics applications and games.

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Date: May 2005
Creator: Roden, Timothy E.
Description: The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other data-intensive descriptions of virtual environments. Traditionally, content has been handcrafted by humans. A serious problem facing the interactive graphics software development community is how to increase the rate at which content can be produced to keep up with the increasingly rapid pace at which software for interactive applications can now be developed. Research addressing this problem centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, these types of systems will not ...
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Socioscope: Human Relationship and Behavior Analysis in Mobile Social Networks

Socioscope: Human Relationship and Behavior Analysis in Mobile Social Networks

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Date: August 2010
Creator: Zhang, Huiqi
Description: The widely used mobile phone, as well as its related technologies had opened opportunities for a complete change on how people interact and build relationship across geographic and time considerations. The convenience of instant communication by mobile phones that broke the barrier of space and time is evidently the key motivational point on why such technologies so important in people's life and daily activities. Mobile phones have become the most popular communication tools. Mobile phone technology is apparently changing our relationship to each other in our work and lives. The impact of new technologies on people's lives in social spaces gives us the chance to rethink the possibilities of technologies in social interaction. Accordingly, mobile phones are basically changing social relations in ways that are intricate to measure with any precision. In this dissertation I propose a socioscope model for social network, relationship and human behavior analysis based on mobile phone call detail records. Because of the diversities and complexities of human social behavior, one technique cannot detect different features of human social behaviors. Therefore I use multiple probability and statistical methods for quantifying social groups, relationships and communication patterns, for predicting social tie strengths and for detecting human behavior ...
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A Study of Perceptually Tuned, Wavelet Based, Rate Scalable, Image and Video Compression

A Study of Perceptually Tuned, Wavelet Based, Rate Scalable, Image and Video Compression

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Date: May 2002
Creator: Wei, Ming
Description: In this dissertation, first, we have proposed and implemented a new perceptually tuned wavelet based, rate scalable, and color image encoding/decoding system based on the human perceptual model. It is based on state-of-the-art research on embedded wavelet image compression technique, Contrast Sensitivity Function (CSF) for Human Visual System (HVS) and extends this scheme to handle optimal bit allocation among multiple bands, such as Y, Cb, and Cr. Our experimental image codec shows very exciting results in compression performance and visual quality comparing to the new wavelet based international still image compression standard - JPEG 2000. On the other hand, our codec also shows significant better speed performance and comparable visual quality in comparison to the best codec available in rate scalable color image compression - CSPIHT that is based on Set Partition In Hierarchical Tree (SPIHT) and Karhunen-Loeve Transform (KLT). Secondly, a novel wavelet based interframe compression scheme has been developed and put into practice. It is based on the Flexible Block Wavelet Transform (FBWT) that we have developed. FBWT based interframe compression is very efficient in both compression and speed performance. The compression performance of our video codec is compared with H263+. At the same bit rate, our encoder, ...
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Temporally Correct Algorithms for Transaction Concurrency Control in Distributed Databases

Temporally Correct Algorithms for Transaction Concurrency Control in Distributed Databases

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Date: May 2001
Creator: Tuck, Terry W.
Description: Many activities are comprised of temporally dependent events that must be executed in a specific chronological order. Supportive software applications must preserve these temporal dependencies. Whenever the processing of this type of an application includes transactions submitted to a database that is shared with other such applications, the transaction concurrency control mechanisms within the database must also preserve the temporal dependencies. A basis for preserving temporal dependencies is established by using (within the applications and databases) real-time timestamps to identify and order events and transactions. The use of optimistic approaches to transaction concurrency control can be undesirable in such situations, as they allow incorrect results for database read operations. Although the incorrectness is detected prior to transaction committal and the corresponding transaction(s) restarted, the impact on the application or entity that submitted the transaction can be too costly. Three transaction concurrency control algorithms are proposed in this dissertation. These algorithms are based on timestamp ordering, and are designed to preserve temporal dependencies existing among data-dependent transactions. The algorithms produce execution schedules that are equivalent to temporally ordered serial schedules, where the temporal order is established by the transactions' start times. The algorithms provide this equivalence while supporting currency to the ...
Contributing Partner: UNT Libraries