General Purpose Programming on Modern Graphics Hardware

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Description

I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.

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Fleming, Robert May 2008.

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  • Fleming, Robert

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Description

I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.

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  • May 2008

Added to The UNT Digital Library

  • Oct. 2, 2008, 4:42 p.m.

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  • Jan. 15, 2014, 2:57 p.m.

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Fleming, Robert. General Purpose Programming on Modern Graphics Hardware, thesis, May 2008; Denton, Texas. (https://digital.library.unt.edu/ark:/67531/metadc6112/: accessed April 24, 2024), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; .

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