The Global Village Playground: A qualitative case study of designing an ARG as a capstone learning experience.

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Partner(s): UNT Libraries
Collection(s): UNT Theses and Dissertations

489 Total Uses. / 26 in the last 32 days.

Item Usage by Month/Year

Year January February March April May June July August September October November December Total
2013 15 11 10 23 17 76
2012 12 10 17 9 11 15 18 21 13 20 34 19 199
2011 3 5 12 15 13 10 20 16 18 14 16 7 149
2010 1 7 10 17 10 7 3 3 2 2 1 2 65

Recent Referral Breakdown for the last 32 days (04/15/2013 to 05/17/2013)

Referral Type Total Percentage Graph
Search Engine 20 76% Referrals
UNT Digital Library 5 19%
Other 1 3%
Referral Total Percentage
www.google.com 9 34%
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&ved=0CDYQFjAB&url=http%3A%2F%2Fdigital.library.unt.edu%2Fark%3A%2F67531%2Fmetadc10995%2Fm2%
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https://www.google.com/
digital.library.unt.edu 5 19%
http://digital.library.unt.edu/ark:/67531/metadc10995
http://digital.library.unt.edu/ark:/67531/metadc10995/
http://digital.library.unt.edu/explore/collections/UNTETD/browse/?q=learning+technologies&start=60&t=fulltext
www.google.com.pk 3 11%
http://www.google.com.pk/search?q=case+study%3A+the+global+village
http://www.google.com.pk/search?q=global+village+case+study
http://www.google.com.pk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&ved=0CEQQFjAD&url=http%3A%2F%2Fdigital.library.unt.edu%2Fark%3A%2F67531%2Fmetadc10995%
www.google.co.uk 2 7%
https://www.google.co.uk/
scholar.google.com.hk 1 3%
http://scholar.google.com.hk/search?q=Alternate+Reality+Game+and+Oral+English+learning
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search.aol.com 1 3%
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scholar.google.com 1 3%
http://scholar.google.com/search?q=%22Front+End+Analysis%22+AND+%22Video+Games%22
www.google.co.in 1 3%
http://www.google.co.in/search?q=case+study+global+village
www.google.de 1 3%
http://www.google.de/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CDEQFjAA&url=http%3A%2F%2Fdigital.library.unt.edu%2Fark%3A%2F67531%2Fmetadc10995%2F&ei=-kaWUZ